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point tally
Is there anyplace that gives a detailed explanation of how points are counted? I didn't see anything in the game guide. I've been surprised a number of times at how the end score was arrived at. Thanks
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Re: point tally
As far as I know, it is simply a case of:
Victory points = [value of objective hexes held] + [purchase cost of destroyed enemy units] + [damage value of damaged enemy units] |
Re: point tally
Quite so.
The V-hexes are a bonus on top of the primary score, which is defined as killing more of him while losing as little as possible of yours in the process in points value terms. Unlike "take the flag" games in paint-ball where you can lose 99% of your side but take the flag and hence "win", the objectives are a guide to your mission objective, and are not particularly prime. 21*250=5250 is the max (for a defence) So, not that much in absolute terms, but there remains the little problem of actually getting (and holding) them. Worth manoeuvring and fighting for, but not "kamikaze" tactics. "Kamikaze" players will tend to lose. The AI uses Kamikaze "tin lemmings" tactics after all!. Cheers Andy |
Re: point tally
Unlike "take the flag" games in paint-ball where you can lose 99% of your side but take the flag and hence "win", the objectives are a guide to your mission objective, and are not particularly prime.
Do you fail the mission if you don't get any the VP hexes? Thanks in Advance!! |
Re: point tally
One side effect is, if the enemy morale is "broken", and you hold all VP hexes, the game can be forced to end before the turn limit runs out.
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Re: point tally
OK, thanks for your answers
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Re: point tally
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