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paulo December 6th, 2011 04:37 AM

point tally
 
Is there anyplace that gives a detailed explanation of how points are counted? I didn't see anything in the game guide. I've been surprised a number of times at how the end score was arrived at. Thanks

Griefbringer December 6th, 2011 06:05 AM

Re: point tally
 
As far as I know, it is simply a case of:

Victory points = [value of objective hexes held] + [purchase cost of destroyed enemy units] + [damage value of damaged enemy units]

Mobhack December 6th, 2011 10:47 AM

Re: point tally
 
Quite so.

The V-hexes are a bonus on top of the primary score, which is defined as killing more of him while losing as little as possible of yours in the process in points value terms.

Unlike "take the flag" games in paint-ball where you can lose 99% of your side but take the flag and hence "win", the objectives are a guide to your mission objective, and are not particularly prime.

21*250=5250 is the max (for a defence)

So, not that much in absolute terms, but there remains the little problem of actually getting (and holding) them.

Worth manoeuvring and fighting for, but not "kamikaze" tactics. "Kamikaze" players will tend to lose. The AI uses Kamikaze "tin lemmings" tactics after all!.

Cheers
Andy

EOT December 6th, 2011 06:17 PM

Re: point tally
 
Unlike "take the flag" games in paint-ball where you can lose 99% of your side but take the flag and hence "win", the objectives are a guide to your mission objective, and are not particularly prime.

Do you fail the mission if you don't get any the VP hexes?

Thanks in Advance!!

runequester December 6th, 2011 06:30 PM

Re: point tally
 
One side effect is, if the enemy morale is "broken", and you hold all VP hexes, the game can be forced to end before the turn limit runs out.

paulo December 6th, 2011 09:46 PM

Re: point tally
 
OK, thanks for your answers

scJazz December 6th, 2011 10:03 PM

Re: point tally
 
Quote:

Originally Posted by runequester (Post 790224)
One side effect is, if the enemy morale is "broken", and you hold all VP hexes, the game can be forced to end before the turn limit runs out.

It can be well worth it to allow your Attack Helicopters to roam the battlefield looking for APCs and MBTs, etc to blow up even if they are not located in your "attack sector". The loss of those units can cause enemy morale to break sooner than would happen if you just concentrated your attack in a single sector and then swept the field.


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