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-   -   Good Assassin in Conjuration? (http://forum.shrapnelgames.com/showthread.php?t=48171)

Hugo06 December 22nd, 2011 03:35 PM

Good Assassin in Conjuration?
 
I need a goood assassin, and i have conj 9.
Whats are the best assessins to conjure?

Thnks

Soyweiser December 22nd, 2011 04:27 PM

Re: Good Assassin in Conjuration?
 
Remote assassination spells.

brxbrx December 22nd, 2011 10:33 PM

Re: Good Assassin in Conjuration?
 
Also depends on what nation you're playing. I think some have assassin summons as well as remote assassination spells (LA Atlantis)

TigerBlood December 23rd, 2011 12:25 AM

Re: Good Assassin in Conjuration?
 
A Harvester of Sorrows. Requires Blood in order to forge a Black Heart.

Does not need any more gear to take out an average researcher or commander. With some gear, it becomes a serious nuisance.

More expensive and less versatile than remote assassination. Not countered by domes though.

Deathblob December 24th, 2011 08:24 AM

Re: Good Assassin in Conjuration?
 
That's not really a very good idea. Harvesters sneak around with a big neon sign on their back that says, "Here I am! Mind hunt me."

brxbrx December 24th, 2011 09:08 AM

Re: Good Assassin in Conjuration?
 
Wait, you can mind hunt for stealth units in your own province?

TigerBlood December 24th, 2011 09:55 AM

Re: Good Assassin in Conjuration?
 
Active assassins and spies have the same issue of being easily located, given that spells take place before movement. At MR18, the harvester requires a focused effort or luck to take out quickly.

You have given me an idea though. Bane Venom Charm on a spectre or some other stealth astral mage...

Gandalf Parker December 24th, 2011 09:55 AM

Re: Good Assassin in Conjuration?
 
To me the assassins worth decking out are those who can cast Charm or Hellbind.
The get 2 or 3 tries at "assassination" before having to melee. And if they grab control of the person there are extra benefits.

Deathblob December 24th, 2011 11:09 AM

Re: Good Assassin in Conjuration?
 
Quote:

Originally Posted by TigerBlood (Post 791281)
Active assassins and spies have the same issue of being easily located, given that spells take place before movement. At MR18, the harvester requires a focused effort or luck to take out quickly.

It's not the same issue at all. You know the harvester is there the moment it hits the province, before it would even have a chance to try assassination. MR18 is no defense against Mind Hunt.

Quote:

You have given me an idea though. Bane Venom Charm on a spectre or some other stealth astral mage...
That's a better plan, but S1 only blocks mind hunt less than half the time. If the hunters have recuperation or healers, they won't care about feeblemind.

TigerBlood December 24th, 2011 12:41 PM

Re: Good Assassin in Conjuration?
 
I don't understand. Mind Burn and Soul Slay are both MR negates. Of these two spells, only Soul Slay threatens a Harvester.

Granted, I have been in a game where an S4 mage somehow took out an MR30 Wyrm with one cast of Soul Slay, but I have also seen some MR16 units very persistantly resist spells cast by a mage equipped with a penetration booster. MR18 is pretty good. It can easily be improved upon.

As for distinctions on the order of assasination and casting, that is irrelevant. The moment you use an assassin, it's location is known. The moment a Harvester moves into a province and begins diseasing units, it's location is known. A black heart simply gives the Harvester something to do while it is camping on an occupied province. Considering they can thug fairly effectively, the more conventional counter to assassination, patrolling, is potentially less of an issue. If I can coerce an opponent into wasting mage turns trying to root out an obvious threat, rather than relying on mundane patrollers, then hooray for me.


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