![]() |
Discovery of one more magic class?, Turmoil required?
1 Attachment(s)
I was working on a new EA mod nation Dystopia when I made the spell 'Q'.
The numbers are not correct yet for this spell. In this configuration one of the casting requirements of this spell is to have a turmoil of 4. This is not some artifact of the #selectspell as Summon Likho (820) doesn't require Turmoil. Take a look at the spell under Construction. http://dl.dropbox.com/u/56917571/Dystopia%20v0.5.rar P.S. What do you all think of my Morphing/Transforming Colossus unit. It's not finished though. I'll have to add a lot of OneBattleSpells for the various forms. These need to be research first before they activate. P.P.S. How did one make spells that OneBattleSpell only when they are researched. I thought this was possible, no? From the Modding Tips & Tricks - When using #nextspells, make sure that the #nextspell is researchlevel 0. Apparently the game will not cast the nextspell unless you have it researched! I don't know if this is the case for vanilla spells, but I got hit by this when using my own modded spells. You could also use this to your advantage and make a spell that gains #nextspells as you advance in research. Does this work? Cause I can't seem to get it working. |
All times are GMT -4. The time now is 12:15 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.