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-   -   Shallow Water Hexes (http://forum.shrapnelgames.com/showthread.php?t=48243)

mkr8683 January 16th, 2012 08:41 AM

Shallow Water Hexes
 
Is there any way to make a lot of -1 water hexes at once, or are we restricted to making them one hex at a time?

Mobhack January 16th, 2012 10:39 AM

Re: Shallow Water Hexes
 
They are edge hexes for lakes so if you use the area fill function you'll get lakes. So one at a time e.g. if you want to male a 1-hex wide canal.

Andy

DRG January 16th, 2012 11:29 AM

Re: Shallow Water Hexes
 
It's been awhile since I played with the map editor but as I recall it's one at a time as it's not really something that usually is changed in large amounts.

It is possible with the extended map editor to cut a section of shallow water and paste it into deep water to create a type of reef that will prevent LC from passing but allow amphibs to cross

What is it you are trying to do ?

Don

mkr8683 January 17th, 2012 10:24 AM

Re: Shallow Water Hexes
 
I'm trying to create a large, shallow bay at low tide with numerous cuts and inlets. The scenario I'm setting up will have ships, and I don't want them to be able to get too close to the shoreline. I also want people to accidentally run them aground in the shallow water.

Didn't think of the cut and paste in the extended version. That will probably be the solution.

DRG January 17th, 2012 04:17 PM

Re: Shallow Water Hexes
 
It won't do exactly what you want but you should be able to prevent the ships from getting too close to the shoreline.

Don

mkr8683 January 18th, 2012 08:54 AM

Re: Shallow Water Hexes
 
It's been a while since I tested it, but I seem to remember ships generally get stuck in shallow water hexes. I'll fire those test scenarios up again and give an update.


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