![]() |
A Guide To Sticky Terrain
Just brushing over but read the game guide 2 things effect your chance of getting stuck, the vehicle class & speed.
Vehicle classes 2WD Truck & Utility - Very poor avoid sticky terrain 4WD Truck & Utility - Nearly as good as track Track - very good you can treat most multi wheel APCs as this class for chance of sticking. Speed The faster you go the higher the probabilty you will get stuck in a sticky hex so entering it as the first hex moved is the least chance getting worse the faster (further) you move So glossing over most common sticky terrain The Worst Mud & Swamp even 1 hex move has a risk of getting stuck, very rare I drive on & 2nd hex is very high risk. Avoid unless really really have to & only ever enter as the first hex moved into Best Rough inc rough trees. Can happily drive over within 4 hexes in fact can push further as follows. Safe hexes = Vehicles total MP divided by 4 so 20MP 5 safe 24MP 6 safe hex etc Rember firing or loading unloading uses MP take them into account. By safe I mean ZERO chance of getting stuck or so low I would call it 99.9% Note Rough slopes are worse & should be avoided or only entered as the first hex of the move, they have a slight chance of getting stuck even then. Fords nearly as safe would not try over 4 hexes & 4WD like a jeep a bit closer The rest Entering as first hex entered is pretty safe or safe, 2nd hex needs a reason you are starting to gamble. Each additional hex increases your chance of losing the bet. Slopes & any combo are considerably worse than flat so avoid or first hex only but still risking |
Re: A Guide To Sticky Terrain
What about vehicles that run into buildings?
|
Re: A Guide To Sticky Terrain
Hey John,
Have you thought about turning that info into a matrix of some sort? Something like this: http://i56.tinypic.com/2jrvwx.png The above graphic is for SPWW2 which I assume is the same as MBT, but if it's not I'm sure someone will tell me it's WRONG. :) cheers, Cross |
Re: A Guide To Sticky Terrain
Quote:
I destroy them with a suitable Engineering Vehicle when needed & drive over safe okay if wth in a couple of hexes. I think there is a slight chance of sticking but dont do it often enough to say for sure. Quote:
I hardly ever get vehicles stuck but then Rough fords sand dunes & snow drifts are the only sticky terrain I normaly drive on & I plan my routes to keep them to a minimum. The game works well in that slowing for these abstractly produces choke points as vehicles bunch up ending turn in close proximity of the terrain so are ideal points to defend pre plot arty on. |
All times are GMT -4. The time now is 12:51 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.