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Battle magic/reverse communions
Alright, so I have more questions, this time regarding magic and communions. I've been reading Baalz' guide, and I'm wondering about the section on reverse communions:
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Could someone clear this up? Also, I've been trying a few reverse communions, but my slaves often go off script and start using defensive buffs on themselves, in the second round, before the masters have a chance to do it for them. I'm not sure if this has to do with the range of the scripted spells (it certainly might), or if there are any tricks I need to learn, regarding the scripting of mages. In any case, I'd like it if someone could tell me the rough distance between two starting armies, and what sort of spells would be good to use for the first few rounds, before they close. Finally, again regarding range, I usually put my mages at the very back of my army, on the left edge of the setup screen. It occurs to me that I might as well put them just behind the rear-most troops, which would usually put them somewhere around the middle of the setup screen. Any thoughts on this? Thanks. |
Re: Battle magic/reverse communions
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I've had such unusual experiences trying to set up reverse communions that unless I'm playing solo, I won't even try it. I've had them work perfectly in test battles and then fail spectacularly when facing a live foe. I don't want that. On the other hand....the idea of a reverse communion...using the magic system in such a way that the designer never intended ...that's one of the appeals of the richness of the game. I just wish it was more reliable. |
Re: Battle magic/reverse communions
Thanks for the answers. I'm still playing around with the communion system, but I think you might be right that reverse communions are best reserved for single player games, or very desperate situations.
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Re: Battle magic/reverse communions
No, 2 Powers don't stack, but PotS and LotNS do. AFAIK it's one of the few (the only ?) cases where two spells that have the same effect stack, whereas Fire Fend and Resist Elements don't for example.
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Re: Battle magic/reverse communions
Cool, thanks.
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As Elemental Fortitude is about all Elements, and Fire Fend only about one. Same as with PotS and other magic buffs. PotS stacks also with Earthpower, Phoenix Power, Storm Power etc. |
Re: Battle magic/reverse communions
Don't do it.
It's fubared. Really. Forget your scripted orders... Fubar. Don't do it. :doh: |
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ETA: each of them does stack with innate and equipment-granted resistances though. |
Re: Battle magic/reverse communions
I routinely use reverse communions in MP games. My communions *never* go off script, with the sole exception of battles where the opponent isn't strong enough to trigger gem use (then the boosts don't get cast and so they can't follow their script).
The key thing to keep in mind here is that the second round of casting is wasted - assuming your masters have to cast communion master manually. The slaves haven't gotten their buffs yet, and so are still operating at native levels. So i often script: Comm Slave, hold, <Spell>x3, Spells The alternative is to give each master a master matrix, that way they can cast the buff spell on the first round of casting (after all teh slaves have cast comm slave), and the slaves can be productive immediately. |
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