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-   -   MP: Trap Zap - Cataclysm mod - Closed (http://forum.shrapnelgames.com/showthread.php?t=48352)

Torin February 10th, 2012 11:19 AM

Trap Zap - Cataclysm mod - Closed
 
The game will be using the Cataclysm mod. Players choose color of the nation. All nations are generic humans exactly the same. Indy provinces randomly have magic sites that allow players to recruit some national units or commanders including sacred and mages. Resulting in a pretty random game.

Also opened un other 2 forums
Punta de Lanza
Invision


:house:Game
not created yet

:ham:Mods
:pointright:Cataclysm
(Latest version before the game starts)
:pointright: CBM 1.92


:world:Map
to be decided


:argue:Diplomacy

Treaties are private & exclusive inside the signers.
An other option is to make it public in the thread when it's signed to avoid future discussions if theres a pact-break you have some record.

No special conditions or house rules
if you are playing for fun (and to win the game) you are welcome.


:aol:Players
(Names are actually links tought to private message regarding diplomacy)

Torin - Sultanate of Brown
Rezo (pdl) - ???
StMika (som) - Duchy of Red
Constan (pdl) - Principality of Green
Viden (pdl) - Bishopric of Black
Skor(pdl) - Kingdom of Purple

elmokki February 12th, 2012 05:38 PM

Re: Trap Zap - Cataclysm mod - Recruiting
 
Since it isn't mentioned: remember to make sure CBM is read before Cataclysm when you make your gods. If the Son of the Sun pretenders (there are two of them) have cost of 0, you are good to go. If the cost is not 0, you should unload both mods and try to click CBM first and then Cataclysm.

If the mods are loaded in wrong order, there will be problems in multiplayer.

Torin February 12th, 2012 06:30 PM

Re: Trap Zap - Cataclysm mod - Recruiting
 
Thanks for the warning

Torin February 13th, 2012 10:56 PM

Re: Trap Zap - Cataclysm mod - Recruiting
 
Game about to start on six players. No one from shrapnel though


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