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Trap Zap - Cataclysm mod - Closed
The game will be using the Cataclysm mod. Players choose color of the nation. All nations are generic humans exactly the same. Indy provinces randomly have magic sites that allow players to recruit some national units or commanders including sacred and mages. Resulting in a pretty random game.
Also opened un other 2 forums Punta de Lanza Invision :house:Game not created yet :ham:Mods :pointright:Cataclysm (Latest version before the game starts) :pointright: CBM 1.92 :world:Map to be decided :argue:Diplomacy Treaties are private & exclusive inside the signers. An other option is to make it public in the thread when it's signed to avoid future discussions if theres a pact-break you have some record. No special conditions or house rules if you are playing for fun (and to win the game) you are welcome. :aol:Players (Names are actually links tought to private message regarding diplomacy) Torin - Sultanate of Brown Rezo (pdl) - ??? StMika (som) - Duchy of Red Constan (pdl) - Principality of Green Viden (pdl) - Bishopric of Black Skor(pdl) - Kingdom of Purple |
Re: Trap Zap - Cataclysm mod - Recruiting
Since it isn't mentioned: remember to make sure CBM is read before Cataclysm when you make your gods. If the Son of the Sun pretenders (there are two of them) have cost of 0, you are good to go. If the cost is not 0, you should unload both mods and try to click CBM first and then Cataclysm.
If the mods are loaded in wrong order, there will be problems in multiplayer. |
Re: Trap Zap - Cataclysm mod - Recruiting
Thanks for the warning
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Re: Trap Zap - Cataclysm mod - Recruiting
Game about to start on six players. No one from shrapnel though
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