.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPMBT (http://forum.shrapnelgames.com/forumdisplay.php?f=78)
-   -   Heavy artillery hit to vechicle, but vechicle not destroyed ?! (http://forum.shrapnelgames.com/showthread.php?t=48430)

EpoletovSPR February 22nd, 2012 02:15 PM

Heavy artillery hit to vechicle, but vechicle not destroyed ?!
 
Probably to make so that vechicle (can be except for tank) were destroyed if was hit 152-203 mm round?!

Now in "Steel Panthers" APC, utility vechicle and etc. on a regular basis survive, that is unusual.

void1984 February 23rd, 2012 06:05 AM

Re: Heavy artillery hit to vechicle, but vechicle not desrtoyed ?!
 
I assume that they are hit by shrapnels, not by a direct hit.

Paderborn February 24th, 2012 06:05 PM

Re: Heavy artillery hit to vechicle, but vechicle not destroyed ?!
 
Each hex encompasses a fairly large area so I can see how a light-armored vehicle like an APC could survive. Still, I'm surprised sometimes at how resilient some of the armored fighting vehicles are even when hit by a tank round at 99%.

EpoletovSPR February 25th, 2012 05:28 AM

Re: Heavy artillery hit to vechicle, but vechicle not desrtoyed ?!
 
Quote:

Originally Posted by void1984 (Post 796519)
I assume that they are hit by shrapnels, not by a direct hit.

Heavy artillery in a reality has no shrapnels.

Hex 50 m it isn't enough for protection from 155-203 mm round.
Tank turns over sideways or a back, and the infantry is broken off on pieces and contused.

Link to video

Marcello February 26th, 2012 06:05 AM

Re: Heavy artillery hit to vechicle, but vechicle not destroyed ?!
 
Quote:

Originally Posted by Paderborn (Post 796693)
Each hex encompasses a fairly large area so I can see how a light-armored vehicle like an APC could survive. Still, I'm surprised sometimes at how resilient some of the armored fighting vehicles are even when hit by a tank round at 99%.

Well, something like a modern sabot hitting, say, a M113 without dismounts might not indeed inflict much damage in some cases.
It could penetrate and exit without hitting anything vital (engine, transmission, crew etc), generating relatively little spalling due to thin armor, overpressure mitigated by open hatches etc. You get the idea.

Aeraaa February 26th, 2012 07:22 AM

Re: Heavy artillery hit to vechicle, but vechicle not destroyed ?!
 
Quote:

Originally Posted by Marcello (Post 796802)
Quote:

Originally Posted by Paderborn (Post 796693)
Each hex encompasses a fairly large area so I can see how a light-armored vehicle like an APC could survive. Still, I'm surprised sometimes at how resilient some of the armored fighting vehicles are even when hit by a tank round at 99%.

Well, something like a modern sabot hitting, say, a M113 without dismounts might not indeed inflict much damage in some cases.
It could penetrate and exit without hitting anything vital (engine, transmission, crew etc), generating relatively little spalling due to thin armor, overpressure mitigated by open hatches etc. You get the idea.

Does the game simulate this? Because I havent seen Sabot rounds having any difficulty in knocking out light armor.

Marcello February 26th, 2012 07:43 AM

Re: Heavy artillery hit to vechicle, but vechicle not desrtoyed ?!
 
Quote:

Originally Posted by EpoletovSPR (Post 796735)
Quote:

Originally Posted by void1984 (Post 796519)
I assume that they are hit by shrapnels, not by a direct hit.

Heavy artillery in a reality has no shrapnels.

Hex 50 m it isn't enough for protection from 155-203 mm round.
Tank turns over sideways or a back, and the infantry is broken off on pieces and contused.

Link to video

A mere 155mm falling around an MBT is not going to turn it over, that's the province of large caliber naval artillery, powerful aviation bombs and monster IEDs. Medium artilleryeffects are along the lines of this:
http://img856.imageshack.us/img856/2...0681704800.jpg
http://img171.imageshack.us/img171/4...0782518400.jpg
http://img543.imageshack.us/img543/2...0732106600.jpg

As for "shrapnel" it has become effectively a synonym of fragments.

Marcello February 26th, 2012 07:56 AM

Re: Heavy artillery hit to vechicle, but vechicle not destroyed ?!
 
Quote:

Originally Posted by Aeraaa (Post 796807)
Does the game simulate this? Because I havent seen Sabot rounds having any difficulty in knocking out light armor.

I depends on how you define "difficulty". My experience is that they can survive, if with some damage, the odd sabot every now and then even.

Aeraaa February 26th, 2012 09:00 AM

Re: Heavy artillery hit to vechicle, but vechicle not destroyed ?!
 
That's what I mean. I would expect the rounds to cause penetration, but not destruction (you know, lots of single *s whenever a round penetrated, but not the loss of the vehicle). But IIRC Sabot rounds usually knock out a light armored vehicle with the first hit. The AP rounds DEFINITELY knock out their enemy with the first hit, I remember that, but then they are rounds of a larger caliber than Sabots...

Marcello February 26th, 2012 10:00 AM

Re: Heavy artillery hit to vechicle, but vechicle not destroyed ?!
 
Quote:

Originally Posted by Aeraaa (Post 796812)
That's what I mean. I would expect the rounds to cause penetration, but not destruction (you know, lots of single *s whenever a round penetrated, but not the loss of the vehicle). But IIRC Sabot rounds usually knock out a light armored vehicle with the first hit. The AP rounds DEFINITELY knock out their enemy with the first hit, I remember that, but then they are rounds of a larger caliber than Sabots...

Well, as I said "some cases". The likelyhood that the sabot could hit something vital, even on a relatively "empty" APC is not small however. The engine/transmission won't like a sabot going throught it, damages in the fuel circuit may lead to fires, crew/controls might be hit directly, various combinations of the previous etc.
It might not lead to instant fireworks but it could still count as destroyed for game purposes. Obviously there is also a lot of abstraction going into a game such as this.


All times are GMT -4. The time now is 01:26 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.