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-   -   provincial enchantment bonus (http://forum.shrapnelgames.com/showthread.php?t=48462)

parone February 28th, 2012 08:29 AM

provincial enchantment bonus
 
how exactly does this ignorant newbie take advantage of this?

Soyweiser February 28th, 2012 08:49 AM

Re: provincial enchantment bonus
 
If the global slots have not been filled, cast a mininum gems global. (So if the global normally costs 30 gems, with a 20% reduction it would be 24).

Apart from that cast the ritual spells, iirc hidden in snow is in enchantment. Hidden in snow gives pretty good mages/undead, and even better if they are cheaper.

legowarrior February 28th, 2012 09:10 AM

Re: provincial enchantment bonus
 
Many of deaths summons are enchantments. If you are playing MA Agartha, than it is time to win the game!
But when I see a province like that, it gets a lab automatically, and if it isn't that bad a position, or if it is near my border, temple and a fort!

Soyweiser February 28th, 2012 11:00 AM

Re: provincial enchantment bonus
 
It is best to defend those provinces whatever your position/nation is. From a denial standpoint.

Immaculate February 28th, 2012 12:01 PM

Re: provincial enchantment bonus
 
i think the grendelkin (if you are playing CBM) is 40 water gems... so any discount to that is appreciated.

Olm February 28th, 2012 05:03 PM

Re: provincial enchantment bonus
 
Awaken Treelord and Awaken Treeant are also Enchantments as well as the earlyer Wild Ettin spell.
And not to forget Gift of Health.

Legendary League February 29th, 2012 12:17 AM

Re: provincial enchantment bonus
 
Alot of the major gemgen spells are in enchantment, from Eternal Pyre to Arcane Nexus. If your an air nation, 3 gem seeking arrows instead of 4. Lots of death summons and goodies like Gargoyles to be had.


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