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-   -   castle construction (http://forum.shrapnelgames.com/showthread.php?t=48480)

parone March 3rd, 2012 08:52 PM

castle construction
 
im sure this has been asked 100 times, but does having more than one leader working on a castle speed up construction?

i have been using multiple barbarian leaders to do my building, but im not sure it makes any difference.

Soyweiser March 3rd, 2012 09:23 PM

Re: castle construction
 
nope

rdonj March 3rd, 2012 09:51 PM

Re: castle construction
 
The only way to build a castle faster is to use a spell that creates a castle instead. Or to get "lucky" and have an event create a castle in the same province as you were already building one....

Knai March 4th, 2012 04:12 AM

Re: castle construction
 
Quote:

Originally Posted by rdonj (Post 797530)
The only way to build a castle faster is to use a spell that creates a castle instead. Or to get "lucky" and have an event create a castle in the same province as you were already building one....

Events are one method, site searching another. There are a handful of sites that provide fortresses that are not immediately evident.

parone March 4th, 2012 07:57 AM

Re: castle construction
 
i can just imagine two of my three barbarian cheifs sitting around sharpening their broad swords while peasants build my castles saying, "can you beleive he thinks it takes THREE of us to do this? what an idiot."

elmokki March 4th, 2012 01:14 PM

Re: castle construction
 
Well, while there are things that don't make sense in terms of realism in castle creation, not speeding castle building up by having more commanders build it totally makes sense.

I mean, it's not like you double the hours spent working on the castle by having two commanders build it instead of one. By all logic the ones doing the actual building are people living in the province / neighbouring provinces / your soldiers. Your commander is just supervising that all goes according to plans.

If you wanted realism, if anything, castle production speed should probably be dependant on amount of available workforce and resources on the province or neighbouring provinces. Building a castle in the middle of a huge barren desert should probably take ages compared to building a castle next to a quarry in a province with huge amounts of people.

Then again the current system is easily good enough.

parone March 4th, 2012 03:11 PM

Re: castle construction
 
no, i agree, it makes sense. i just like poking fun at myself for the twenty or so mistakes i make per turn.

Soyweiser March 4th, 2012 05:00 PM

Re: castle construction
 
Gamers should really start to accept that games have little to do with realism, and more with game balance.

Kobal2 March 4th, 2012 05:04 PM

Re: castle construction
 
But...but my immersion !

Valerius March 4th, 2012 05:09 PM

Re: castle construction
 
LOL. I agree with Soyweiser. During one of the discussions of weapons it occurred to me that you could call them knives, forks and spoons instead of swords, axes and flails and I'd be fine with it as long as it was balanced and had interesting mechanics. :p


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