![]() |
Help Pricing a Pretender in Development
How would you price a pretender who is a capable of filling multiple roles simultaneously? I'm working on one right now that is on par with a dragon as far as combat potential goes and has inexpensive access to additional paths. I'm using the AllFather as a baseline because he's an excellent flying, sailing, glamored Titan who starts with two good paths (A1D1) and has relatively cheap path cost (30pts), all for an initial cost of 150 points. Anyway, I'm wanting to make something that's stompier than the AllFather and has similar magical diversity.
Now, I can look at a bunch of other pretenders and mathematically regress them to give me a ballpark value of how many points something like this should cost... and I am. However, the more stuff you pile on to one commander, the less valuable much of that stuff is (barring synergies like awe and fear). A commander can't forge and research and lead armies and raid the enemy backfield all at the same time. Every turn you spend stomping on indies is a turn you aren't benefitting from a forge bonus or sage bonus, for example. How much is it worth to have a pretender who can raid, fight early indies, research, site search and ritual cast? I know the answer should be "a lot" but, how much is that? With all that said, what is a more-or-less valid cost for something like this: Point Costs Initial Cost: to be determined New Path Cost: 80pts Initial Paths: A1E1F1W1N1 Initial Dominion: 3 Stats and Abilities Pretender in Dragon Form Hit Points: 125 Size: 6 Attack Skill: 15 Defence Skill: 12 Strength: 25 Protection: 22 Precision: 12 Magic Resistance: 18 Morale: 30 Encumbrance: 2 Map Movement: 3 Action Points: 14 Weapon: Venomous Fangs Weapon: Claw Weapon: Bile Maxage: 10000 Fear 10 Fireresist: 50% Shockresist: 50% Poisonresist: 100% Cold Blooded Flying Storm Immune Amphibian Magic Being Itemslots: Two Misc Shapechange: Titan Form Pretender in Titan Form Hit Points: 63 Size: 6 Attack Skill: 12 Defence Skill: 12 Strength: 20 Protection: 10 Precision: 12 Magic Resistance: 18 Morale: 30 Encumbrance: 2 Map Movement: 2 Action Points: 12 Weapon: Spray Poison Weapon: Venomous Fangs Weapon: Claw Armor: Imperial Robes Maxage: 10000 Fireresist: 50% Shockresist: 50% Poisonresist: 100% Cold Blooded Flying Storm Immune Amphibian Magic Being Shapechange: Dragon Form Secondshape: Dragon Form -- will also change into Dragon form if mortally wounded Itemslots: Normal Human (1 head, 2 hands, 1 body, 1 feet, 2 misc) |
All times are GMT -4. The time now is 03:34 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.