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-   -   Temple of Darkness (http://forum.shrapnelgames.com/showthread.php?t=48564)

legowarrior March 21st, 2012 10:43 PM

Temple of Darkness
 
Do death sites like the Temple of Darkness, which allow the summoning of shadows and shades, become more effective if I put a more powerful death mage in it, or should I stick the cheapest one I can in that province?

brxbrx March 22nd, 2012 12:27 AM

Re: Temple of Darkness
 
AFAIK, it doesn't matter how powerful a mage you have performing the rituals. I usually have indie necromancers in there for me.

Knai March 22nd, 2012 12:42 AM

Re: Temple of Darkness
 
It doesn't matter, and they usually aren't worth it at all.

Shardphoenix March 22nd, 2012 06:52 AM

Re: Temple of Darkness
 
Quote:

I usually have indie necromancers in there for me.
I prefer revenants, summoned by said necromancers. After all, necromancers cost upkeep and can perform actual death magic (like shadow bolt, summon lammashtas, craft a skull staff, ETC).

Edi March 25th, 2012 04:55 AM

Re: Temple of Darkness
 
Quote:

Originally Posted by Knai (Post 799261)
It doesn't matter, and they usually aren't worth it at all.

Most of the time no, but the Temple of Darkness is worth sticking a revenant in. A couple of banefire archers per turn builds up over time if you're not in a hurry and they have a fairly outsized impact on the battlefield when properly used.

Soyweiser March 25th, 2012 07:59 AM

Re: Temple of Darkness
 
I found most sites not that bad. The one that gives you 5 ghouls each turn is nice because the ghouls keep up walls better than normal undead. And the shade/shadow one gives nice eth units. Not super in any way. But as you can easily summon a revenant it is almost free units. (And you only lose a revenant turn + one mage turn for each free unit spawning, a bargain).


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