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WinSPWW2 version 5.0 Upgrade patch- NOW AVAILABLE
NOW AVAILABLE!
CLICK HERE! WinSPWW2 version 5.0 Upgrade patch 10 New Scenarios 58 Revised Scenarios 2 New Campaigns 6 Revised Campaigns 22 Revised Campaign files 5 New Maps 2 New Sound files 88 New or revised Photos 9 New or Revised Icons 36 Updated OOB files 2 Revised Icon Graphic files 2 New or Revised Text files Upgraded SHPEdit Upgraded Cost Calculator Upgraded MOBHack and MOBHack Help file Snipers can now target and destroy IED's or demolition charges. However, it is not a "one shot, one kill" type of thing and the heavy anti-material rifles work best. Problems with close range Z fire scattering too far have been resolved. Firing at 3 hexes or less, even blind fire with no LOS, will not scatter onto the firing unit. Destroyed or damaged core units now do not add back their full cost if their core formation is deleted. They will only return their cost minus the damage inflicted. Previously, if your core unit was worth 250 points for example and it was totally destroyed (0) or damaged (-110 damage points for example) then deleting the formation gave you back the *full undamaged value* of 250. This gave you "Free money" for destroyed or damaged units. With the current code, you will get 0 points returned if your formation is completely destroyed and any damage points will be deducted if it is just damaged The code routine that calculates the number of turns in a game has been re-worked and now the game takes better account of wide (X) and high (Y) maps with extra turns added for large maps, and some deducted from smaller with added turns now given for attack and assault battles A bug in the main code for regular and campaign games that affected defend battles for players with very large cores has been corrected. In the past if the core was near the maximum there would not be enough points available to assault a force that size. Now, if the core is too large to allow the proper ratio of attacker/ defender in a defend battle defend battles will be rejected and the game will select a different battle type so players with large cores especially in campaigns where they have added to their core force and increased their overall morale and experience levels to the point there were not enough points or unit's/ formations available to attack them with may never see a defend battle. What had been happening was when the core value became too high it broke through the maximum value allowed and wrapped around upon itself creating very small attack forces for the AI Both games OOBs have been checked and standardized for the following items for ALL units in ALL OOBs in BOTH games
MOBHack has had more selective items added to the cut and paste section . Previously there was " Paste armour suite only" and " Paste as target Nation" to that we have added. All of these were added to streamline the process of ensuring a unit used by one nation, and the same unit used by another, stay the same where it is applicable to be so.
These additions greatly helped speed up the process of standardizing or changing units and can be used in combination EXCEPT for " Paste armour suite only" which must be used alone A revised copy of the OOB CostCalculator has been issued that includes lower cost changes to two unitclasses used in winSPWW2 that were missed last year All 150mm-155mm standard arty now has the same ROF. It had been 4 for some and 5 for others but that range is all 5 ROF for that calibre now. All towed artillery, both on map and off map, has had ammo loads standardized by calibre so all nations using the same sized gun get the same amount of ammo with smaller caliber's having more ammo than larger calibre but now, all will be the same instead of one unit in on nation having 40 rounds for one unit and another unit with a similar calibre in the same OOB with 50 rounds and the same gun in a different OOB having 35. As well, all (+) double ammo loaded, on and off map artillery units, have been removed from both games as those formations unfairly cheapened artillery. A number of issues raised on the forums regarding OOB issues have been addressed. The list only ran to 14 pages this time but included corrections to German Shurtzen HEAT turret rear ratings that should have matched the side ratings, the Pzkw IVF Vorpanzer has been added as well as a new Icon to represent it, Bren Carriers were starting too early and this has been corrected as well as the formations that used them. "Boyes" ATR's have been renamed to the more correct "Boys", ATR have had, where applicable, their warhead size lowered to 1 from the 2 we had selected for ATR's over a decade ago but had gradually been changed for some and not others. ATR's are now more properly harassing weapons rather than tank killers. A number of Anti-tank weapons had HE ammo instead of the more correct AP ammo where HEAT was involved and these have been changed and are but a few samples of the OOB work done As usual we remind everyone that on going secure PBEM games WILL fail if this patch is applied while they are being played. Don |
Re: WinSPWW2 version 5.0 Upgrade patch-AVAILABLE SOON
Thanks!
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Re: WinSPWW2 version 5.0 Upgrade patch-AVAILABLE SOON
Thank You.
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Re: WinSPWW2 version 5.0 Upgrade patch-AVAILABLE SOON
Can't wait. Love this game...
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WinSPWW2 version 5.0 Upgrade patch-AVAILABLE SOON
Thank you for this wonderful job.
I love your games ! Yves A French fan |
Re: WinSPWW2 version 5.0 Upgrade patch- NOW AVAILABLE
The patches are now available. See post #1 for the link
Don |
Re: WinSPWW2 version 5.0 Upgrade patch- NOW AVAILABLE
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Re: WinSPWW2 version 5.0 Upgrade patch- NOW AVAILABLE
I appreciate the hard work that goes into these patches. Thanks guys!
One thing, the flavor text or description text for the campaign "Baptism of the Black Brigade" is missing. Does anyone now where I can find this so I can add it myself? Thanks |
Re: WinSPWW2 version 5.0 Upgrade patch- NOW AVAILABLE
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If you are using the bigger fonts mod, nothing changes. If you are not using the bigger fonts mod, nothing changes. Don |
Re: WinSPWW2 version 5.0 Upgrade patch- NOW AVAILABLE
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There's always something........:doh: That text file was missed. I will post it later tonight. Don |
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