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Sepiazer - Turn your maps to sepia toned versions!
I did this a while back and didn't release. It apparently had a bug that made the output flipped sometimes since my tga reading code didn't handle the fact that tgas can for some uncomprehensible reason be stored with origin in any corner of the file.
Some people like sepia tones and dom3 doesn't check if all the players of a game share the same map image file, so I guess some people might enjoy playing with sepia versions of the maps they otherwise use. Anyway, basically what it does is: http://koti.kapsi.fi/elmokki/dom3/mods/before.png http://koti.kapsi.fi/elmokki/dom3/mods/after.png The intensity of the sepia filter is customizable. Out of 0 to 255 the above example is 20. It's a command line java program, so you'll need JRE and understanding. Here's the readme: Quote:
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Re: Sepiazer - Turn your maps to sepia toned versions!
Can you sepiazer the Age of Hyberain Map?
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Re: Sepiazer - Turn your maps to sepia toned versions!
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Re: Sepiazer - Turn your maps to sepia toned versions!
So this saves the white dots then puts them back?
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Re: Sepiazer - Turn your maps to sepia toned versions!
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