.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Info: Blood stones and MR (http://forum.shrapnelgames.com/showthread.php?t=48663)

Gurthang April 12th, 2012 12:01 PM

Blood stones and MR
 
Hi everybody, I am curious to know couple things I can't work out on my own:

- do Blood Stones (B3E2) still exist in latest CBM? Looks like I am unable to manifacture them.

- Is it possible to use multiple spells to increase an army's MR, like Antimagic and Army of Lead?

All help appreciated! :)

mattyburn7 April 12th, 2012 12:09 PM

Re: Blood stones and MR
 
I believe Blood Stones are CNST 8 in CBM. Key word Believe.

Valerius April 12th, 2012 12:26 PM

Re: Blood stones and MR
 
Quote:

Originally Posted by Gurthang (Post 801456)
- do Blood Stones (B3E2) still exist in latest CBM? Looks like I am unable to manifacture them.

Mattyburn7 is correct - bloodstones are now unique items.

Quote:

Originally Posted by Gurthang (Post 801456)
Is it possible to use multiple spells to increase an army's MR, like Antimagic and Army of Lead?

No, they do not stack.

Bwaha April 16th, 2012 09:24 PM

Re: Blood stones and MR
 
That's the one reason that I dislike cbm.

Gem gens are unique...

And they are the best things in this game...

I was playing Helheim in a vanilla game and had 100 bloodstones...

That rocked...

Pun intended...

:D

legowarrior April 16th, 2012 10:41 PM

Re: Blood stones and MR
 
Quote:

Originally Posted by Bwaha (Post 801864)
That's the one reason that I dislike cbm.

Gem gens are unique...

And they are the best things in this game...

I was playing Helheim in a vanilla game and had 100 bloodstones...

That rocked...

Pun intended...

:D

Oddly enough, the one reason that I enjoy CBM more than vanilla is the lack of Gem Gens. Worst part of the game. If I want to spend my days keeping track of who is producing what kind of gem and what not, I'd probably have studied accounting.
Gem Gens are probably the worst design aspect of Dominions 3.

Bwaha April 17th, 2012 12:39 AM

Re: Blood stones and MR
 
I look at it as a engineering project...

Making toys for end game conflicts...

There's a lot of love for clams and blood stones...

At least in my crowd...

Calahan April 17th, 2012 02:41 AM

Re: Blood stones and MR
 
Quote:

Originally Posted by Bwaha (Post 801872)
There's a lot of love for clams and blood stones...

At least in my crowd...

Well you're hanging with a stupid crowd then.

shunwick April 17th, 2012 04:37 AM

Re: Blood stones and MR
 
... and illustrates perfectly how one man's ceiling is another man's floor.


Ideally, if Gem Gens could be made optional...

Best wishes,
Steve

Admiral_Aorta April 17th, 2012 06:40 AM

Re: Blood stones and MR
 
I Have No Gemgens And I Must Micromanage

llamabeast April 17th, 2012 06:59 AM

Re: Blood stones and MR
 
If anyone wants CBM without the gem gens removed it would take less than five minutes to make such a version, *including* looking up the documentation. It's only a text file, you can open it in notepad.

However, personally I think removing gem gens is one of the best things CBM has done (it was quantum_mechani, not me). A very brave decision given the number of people who'd become attached to their gem gen strategies, but one that I think greatly improves the enjoyability of the game.


All times are GMT -4. The time now is 04:53 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.