.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPWW2 (http://forum.shrapnelgames.com/forumdisplay.php?f=139)
-   -   Another Question (http://forum.shrapnelgames.com/showthread.php?t=48673)

Warmonger April 14th, 2012 03:19 PM

Another Question
 
My unit was firing at an AFV with 2 armor all around and 1 on top. I got the following message on the hit:

"Penetration 3, armor 7. No effect."

Where did the 7 come from since the highest armor value was 2?

On other fires I saw armor values as high as 32 in these messages.

DRG April 14th, 2012 07:15 PM

Re: Another Question
 
If you are hit from an angle the game calculates what the armour value would be from that angle

Don

Ts4EVER April 15th, 2012 07:58 AM

Re: Another Question
 
Like say the shot hits the weak armor at a really steep angle to it would just be a glancing hit.

Rosollia April 15th, 2012 10:41 AM

Re: Another Question
 
1 Attachment(s)
Quote:

Originally Posted by Warmonger (Post 801680)
"Penetration 3, armor 7. No effect."

It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.

For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus has 30mm of steel to penetrate.
The game might say: Pen 5 Arm 3 @ 0 degrees.

Projetile 2. hits the 30mm plate at 45 degrees angle and has about 50mm of steel to penetrate.
The game might say: Pen 5 Arm 5 @ 45 degrees.

Projetile 3. hits in a 65 degree ange and bounces off.
The game might say: Pen 5 Arm 11 @ 65 degrees.

Rosollia April 15th, 2012 10:47 AM

Re: Another Question
 
By the way did this game also calculate a chance that the projetile hits some spare tracks, equipment box or exhaust pipe on the vehicle? I remember reading about that, but I'm not sure if it was this game. That would then increase the armor value or even nullify the effect of a shaped charge.

DRG April 15th, 2012 12:52 PM

Re: Another Question
 
There are variable that are tossed in occasionally that simulate that

Don

Cross April 15th, 2012 01:31 PM

Re: Another Question
 
Quote:

Originally Posted by Rosollia (Post 801753)
Quote:

Originally Posted by Warmonger (Post 801680)
"Penetration 3, armor 7. No effect."

It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.

For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus has 30mm of steel to penetrate.
The game might say: Pen 5 Arm 3 @ 0 degrees.

Projetile 2. hits the 30mm plate at 45 degrees angle and has about 50mm of steel to penetrate.
The game might say: Pen 5 Arm 5 @ 45 degrees.

Projetile 3. hits in a 65 degree ange and bounces off.
The game might say: Pen 5 Arm 11 @ 65 degrees.

Army manuals teach that principle.
And it's also good to know from a defensive point of view.

A hit at 30deg adds 15% to the armour thickness.
A hit at 60deg adds 100% to the armour thickness.

http://img580.imageshack.us/img580/9...enetration.png


Cross

Warmonger April 15th, 2012 03:59 PM

Re: Another Question
 
Quote:

Originally Posted by Cross (Post 801774)
Quote:

Originally Posted by Rosollia (Post 801753)
Quote:

Originally Posted by Warmonger (Post 801680)
"Penetration 3, armor 7. No effect."

It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.

For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus has 30mm of steel to penetrate.
The game might say: Pen 5 Arm 3 @ 0 degrees.

Projetile 2. hits the 30mm plate at 45 degrees angle and has about 50mm of steel to penetrate.
The game might say: Pen 5 Arm 5 @ 45 degrees.

Projetile 3. hits in a 65 degree ange and bounces off.
The game might say: Pen 5 Arm 11 @ 65 degrees.

Army manuals teach that principle.
And it's also good to know from a defensive point of view.

A hit at 30deg adds 15% to the armour thickness.
A hit at 60deg adds 100% to the armour thickness.

http://img580.imageshack.us/img580/9...enetration.png


Cross

Thank you all for the explanation. It makes eminent sense but makes me wonder whether there's an error in the algorithm that generates outlandishly high values. I've been playing early war scenarios where armor values are less than four and to get a value of 32 it seems like the shell would have to hit the edge of the plate and try to go along the plate. I haven't paid attention to the angle because I didn't know what it meant. I will note it in future to see if it makes sense. The larger the angle, the larger the resultant armor value should be if I understood this explanation.

Cross April 15th, 2012 07:48 PM

Re: Another Question
 
Quote:

Originally Posted by Warmonger (Post 801784)
Thank you all for the explanation. It makes eminent sense but makes me wonder whether there's an error in the algorithm that generates outlandishly high values. I've been playing early war scenarios where armor values are less than four and to get a value of 32 it seems like the shell would have to hit the edge of the plate and try to go along the plate. I haven't paid attention to the angle because I didn't know what it meant. I will note it in future to see if it makes sense. The larger the angle, the larger the resultant armor value should be if I understood this explanation.


For 4cm armour to get a 32cm value would require a hit between 82 and 83deg. There's an armour angle calculator in the main WinSPWW2 folder.


Cross


All times are GMT -4. The time now is 04:48 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.