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what good are kelp ancients?
seriously, what do you use these for? immobile commanders?
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Re: what good are kelp ancients?
Underwater PD 1, well, if you're too cheap to buy some Triton commander.
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Re: what good are kelp ancients?
They are, unlike triton commanders, also free of upkeep.
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Re: what good are kelp ancients?
Is this from a mod?
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Re: what good are kelp ancients?
cbm 1.92. it includes part of the underwater improvement mod.
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Re: what good are kelp ancients?
One quirk of those things is that they can build labs because the unit they are modded from has magical paths which are being suppressed on the Kelp Ancient. There have been occasions where I've really needed a lab somewhere but don't have or want to move an amphibious mage over there, so instead I can burn a single nature gem to summon someone to build it for me and act as speed bump PD afterwards. It's niche but it's something.
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Re: what good are kelp ancients?
im relieved to find out that they aren't obviously useful. i thought i was just really dense.
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Re: what good are kelp ancients?
Curious if you were a non-native uw nation (no uw pd available) and cast a few of these, the uw pd ritual would augment this guy. If so, it's certainly an edge case at best. Then again I may just be full of hooey.
ssj |
Re: what good are kelp ancients?
It wouldn't augment it because it's just a unit in the province.
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Re: what good are kelp ancients?
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