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-   -   Switchblade (http://forum.shrapnelgames.com/showthread.php?t=48832)

johnfmonahan May 23rd, 2012 02:41 PM

Switchblade
 
How about some loadouts with the switchblade UAV/cruise missile. I would love to see it on an Apache. http://www.strategypage.com/htmw/htw.../20120523.aspx

Mobhack May 23rd, 2012 03:04 PM

Re: Switchblade
 
Quote:

Originally Posted by johnfmonahan (Post 805090)
How about some loadouts with the switchblade UAV/cruise missile. I would love to see it on an Apache. http://www.strategypage.com/htmw/htw.../20120523.aspx

1) We have no kamikaze UAV or any other weapon remotely like that.

2) The existing Hellfire missiles do the job of killing stuff at a distance just fine, for game counters (AVF, squads).

3) Missiles in SP are for firing at vehicles and bunkers in direct fire mode.
This thing has a tiny 2Kg warhead so is meant for firing at individuals, which game missiles don't do. This weapon therefore would be best introduced into some sort of RPG shooter counter-terrorist type first-person view game system of the Tom Clancy genre.

Andy

johnfmonahan May 24th, 2012 11:32 AM

Re: Switchblade
 
1) We have no kamikaze UAV or any other weapon remotely like that. But could we?

2) The existing Hellfire missiles do the job of killing stuff at a distance just fine, for game counters (AVF, squads). Switchblade fits in a 2.75 inch tube.

3) Missiles in SP are for firing at vehicles and bunkers in direct fire mode.
This thing has a tiny 2Kg warhead so is meant for firing at individuals, which game missiles don't do. This weapon therefore would be best introduced into some sort of RPG shooter counter-terrorist type first-person view game system of the Tom Clancy genre. I think you are missing the UAV aspect. An Apache can fire one and use it as a self deployed UAV. No need to lose scout helos. The gunner can manage them or them can be handed off to or assisted by other UAV operators. A big deal.

John

johnfmonahan May 24th, 2012 11:49 AM

Re: Switchblade
 
It also means a UAV can be launched by a squad.

Imp May 25th, 2012 02:55 AM

Re: Switchblade
 
Squad launched UAVs are nothing new but the game is incapable of modeling these apart from as a straight forward UAV. Each unit is a seperate entity & it cant spawn another one so the squad or apache cant suddenly produce a UAV.
If it was possible doing so for more common stuff like cavalry bike or ski troops so they could part with their mode of transport would most likely have been implemented. Or starshells for night fighting now that would be fun.

FASTBOAT TOUGH May 25th, 2012 10:45 AM

Re: Switchblade
 
This is strictly for FYI only purposes and I only present it for that purpose as it also was in my email.
http://www.army-technology.com/news/....mc_id=DN_News
Also in the same vain is BattleHawk...
http://www.army-technology.com/news/....mc_id=DN_News
Might clear up what these systems are and operate for some.

Regards,
Pat


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