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-   -   Demolition chge [fix] (http://forum.shrapnelgames.com/showthread.php?t=48870)

jivemi June 1st, 2012 07:03 PM

Demolition chge [fix]
 
Hi folks. I'm playing the "Baptism of the Black Brigade" campaign. In the second scenario deployment screen there are two demolition charges placed on bridge hexes. Both include the label "[fix]."

My question is, What do I need to "fix" these demo charges, or does "fix" simply mean they're fixed in place, and all I gotta do is press the f-key to blow them up (preferably with a whole bunch of enemy units on them :happy:)? Thanks for your kind attention.

gila June 1st, 2012 08:27 PM

Re: Demolition chge [fix]
 
Fixed means no movement pts.
In the case of preset demolition, just press the fire key.

However as in this battle is a ambush situation,you might wait on that, depending on your tactics;)

Mobhack June 1st, 2012 09:42 PM

Re: Demolition chge [fix]
 
Quote:

Originally Posted by jivemi (Post 805717)
Hi folks. I'm playing the "Baptism of the Black Brigade" campaign. In the second scenario deployment screen there are two demolition charges placed on bridge hexes. Both include the label "[fix]."

My question is, What do I need to "fix" these demo charges, or does "fix" simply mean they're fixed in place, and all I gotta do is press the f-key to blow them up (preferably with a whole bunch of enemy units on them :happy:)? Thanks for your kind attention.

Fix means "fixed auxiliary" - basically, troops the scenario designer has given you in addition to your core (+any supports you bought with points) that you cannot move from his predetermined spot. Ordinary auxiliaries are additional designer-provided troops that you can deploy as you see fit. Fixed aux troops may well be placed outside of the normal deployment area.

Demolition charges fitted with a radio will go off when you select it and press F if in radio contact. otherwise they need to be stepped on.

Andy

jivemi June 2nd, 2012 09:37 AM

Re: Demolition chge [fix]
 
Thanks for your replies gila and Mobhack. I went ahead and played the battle; what happened was, as soon as an enemy (German SdKfz's in this case) arrived, the charges blew automatically. All very nice in the short term, but it cost me 100 points; against hordes of Teutonic foot-soldiers against my tankettes and 7tp wcsezny mediums all I could accomplish was a marginal (but hey, at least I got six to one).

So my next question is, Can one disable the charges so they don't blow and you don't lose 50 points each? (No big deal--it was both fun and challenging. As a former Spwaw player I appreciate the difficulty of keeping retreating/routed units from hightailing it to the rear. They don't "wake up" when they're fired on, which makes perfect sense.) Much obliged, and thanks again for your devotion to this wonderful game. Cheerio.

gila June 4th, 2012 03:31 AM

Re: Demolition chge [fix]
 
Quote:

Originally Posted by jivemi (Post 805743)
Thanks for your replies gila and Mobhack. I went ahead and played the battle; what happened was, as soon as an enemy (German SdKfz's in this case) arrived, the charges blew automatically. All very nice in the short term, but it cost me 100 points; against hordes of Teutonic foot-soldiers against my tankettes and 7tp wcsezny mediums all I could accomplish was a marginal (but hey, at least I got six to one).

So my next question is, Can one disable the charges so they don't blow and you don't lose 50 points each? (No big deal--it was both fun and challenging. As a former Spwaw player I appreciate the difficulty of keeping retreating/routed units from hightailing it to the rear. They don't "wake up" when they're fired on, which makes perfect sense.) Much obliged, and thanks again for your devotion to this wonderful game. Cheerio.

I used different tactios and got up on the ridge in the middle with as much infranty i could,placed the 37mm atg's TKSm's on the left and right flanks and ambused the gerry's,got a DV and never had to blow the bridges;)

gila June 4th, 2012 04:10 AM

Re: Demolition chge [fix]
 
Last battle is the biggest challange,poles get some of thier own medicine on ambush:)

DRG June 4th, 2012 08:07 AM

Re: Demolition chge [fix]
 
jivemi

There is already a thread on this campaign in under " Campaigns, Scenarios & maps" that may contain helpful insight into it

Don

jivemi June 4th, 2012 08:44 AM

Re: Demolition chge [fix]
 
Thanks guys. Gila, I envy your tactical skill. At least I got DV's in the last two battles. Strange, though: In the last scenario the Krauts didn't have any armor whatsoever, whereas every previous one they had tanks galore. I had several crashes at the end of it (right after exiting the "save game" window), and finally got the campaign result (two MV's, two DV's for an MV in toto) after going back to a turn 13 save and replaying without doing any arty. Was there a bug or something? I've got the DL v5.0. (At least there's an autosave for campaigns, unlike Spwaw.)

DRG, I'll check out that thread. Thanks again!

gila June 4th, 2012 10:07 PM

Re: Demolition chge [fix]
 
Quote:

Originally Posted by jivemi (Post 805841)
Thanks guys. Gila, I envy your tactical skill. At least I got DV's in the last two battles. Strange, though: In the last scenario the Krauts didn't have any armor whatsoever, whereas every previous one they had tanks galore. I had several crashes at the end of it (right after exiting the "save game" window), and finally got the campaign result (two MV's, two DV's for an MV in toto) after going back to a turn 13 save and replaying without doing any arty. Was there a bug or something? I've got the DL v5.0. (At least there's an autosave for campaigns, unlike Spwaw.)

DRG, I'll check out that thread. Thanks again!

The first 3 battles begged for an ambush,and that's what the poles do best:)
I got DV's in all first 3.
First battle was dicey at first though.

The last one was a different animal all together however,expected more armour so was slow to take all VH's and got an MV in that one, for a total of 12 pt.s for the campaign.

Mobhack June 5th, 2012 12:28 AM

Re: Demolition chge [fix]
 
If you want to discuss a particular scenario - then do so in the appropriate thread in the scenarios section, or make a new thread if it does not exist.

This one was asking what [fix] was, which is general game behaviour so germane to the main forum.

Andy


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