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-   -   Damaging Warp Points (http://forum.shrapnelgames.com/showthread.php?t=4891)

Spoo January 8th, 2002 05:57 AM

Damaging Warp Points
 
How do they work? (i.e. how is damage calculated)

Phoenix-D January 8th, 2002 06:41 AM

Re: Damaging Warp Points
 
The damage done is a set amount, set in the stellarabilities.txt file. Each time you go through the WP, it hits. Ignores shields but maybe not armor.

It also seems to hit a random component, and if that component is strong enough to take the hit, the damage is totally disipated.

They're like a non-sweepable permanent mine.

Phoenix-D

Facetious January 8th, 2002 08:44 AM

Re: Damaging Warp Points
 
So is it possible to mod a component that would let you have the ability to create damaging warp points?

If so, is there a mod thats done it?

capnq January 9th, 2002 02:27 AM

Re: Damaging Warp Points
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> Ignores shields but maybe not armor. <hr></blockquote>Armor works normally against damaging warp points.

Fyron January 9th, 2002 03:00 AM

Re: Damaging Warp Points
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Each time you go through the WP, it hits.<hr></blockquote>

Actually, it doesn't hit each time you go through the warp point. There is some random factor that determines whether your ship gets damaged by the warp point or not. Sometimes you can pass right through without anything happening.

[ 09 January 2002: Message edited by: Imperator Fyron ]</p>

rdouglass January 9th, 2002 07:21 PM

Re: Damaging Warp Points
 
Also, IIRC with damaging warp points "size DOES matter". ISTR that escorts and destroyers will go thru certain(but not all) WP's without taking damage - even without armor.


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