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CBM 1.92 EDM summons cost increase
1 Attachment(s)
Hi,
I got this input from basically all over that EDM summons need to be harder to get. This is an opinion I also share. So until CBM 2.x gets out that addresses this is released I made a simple fix upon Cal's Ettin fix ver.- up the cost of most CBM summons as follows: This is current version stats: - Zmey, 30->40, F6 - Shishis, 35->40 - Firebird, same - Ember Lord, same - Roc, 18->25 - Aesir, same - Mechanical Giant, same - Cyclopes, 35->42 - Kraken, W5 - Grendelkin, 40->50 - Wendigo, 24->30 and reduce the magic to W3D3 - Ettin, 14->20 - Treant, 30->36 I plan to use this mod in YARG4 (unless CBM 2.x is out). All the credits go where they belong - QM, LLama and Calahan. Inputs are welcome of course. EDIT: thanks for all the excellent feedback at - http://z7.invisionfree.com/Dom3mods/...E=02&f=1&t=820 The current ver. of the fix is attached. |
Re: CBM 1.92 EDM summons cost increase
this is a little offtopic, but will next CBMs version number be 2.0 or 1.10? im not familiar with the customs/protocol regarding this. i guess this depends on the weight of the changes, right?
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Re: CBM 1.92 EDM summons cost increase
No idea here.
Mod looks to be working ok. I changed the desc. so that it fits better in mod selection screen. Any comments re. the new prices? |
Re: CBM 1.92 EDM summons cost increase
The price increases seem reasonable to me, though I'd likely bump the Wendigo to 35 gems and reduce the magic to W3D3 (see this thread for why).
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Re: CBM 1.92 EDM summons cost increase
I got the impression that the casting requirements will get increased for future EDM's (maybe in combi with price increases).
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Re: CBM 1.92 EDM summons cost increase
Quote:
So will increase price to 35. |
Re: CBM 1.92 EDM summons cost increase
Code:
#newmonster 2906 |
Re: CBM 1.92 EDM summons cost increase
#magicboost 2 3
#magicboost 5 3 So change 5 3 to 5 2 will make his D top at 3 (+2). I should do the same for water?- right?- as in 2 3 -> 2 2 Hey while I'm at it I could have added Sombre's awesome sprites upgrade mode but I think I'll draw the line here. I don't want to infringe on llamabeast's work and anyway I need to first ask for Sombre's kind permission. |
Re: CBM 1.92 EDM summons cost increase
OP updated w/ latest version
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Re: CBM 1.92 EDM summons cost increase
Were people using Wild Ettins too much? Krakens? Especially Ettins, actually; that's nearly a 50% cost increase--as much as Wendigo are getting.
I think the proposed CBM change of making them harder to get to(higher path costs) seems like it will fix more problems than simple cost increases--boosting Zmeys up to F5, Wendigo to W4D4, Grendelkin to W4E4 would increase the cost in a more indirect way--either requiring more Const infrastructure or a pretender for nations not focused in those elements. |
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