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Control and horrors
Hi,
I am new to the forums, haven't tried MP dominions yet since I was living in brazil when I discovered the game, and my internet was too unstable for that.. Anyway, I was trying out this interesting tactic with LA Ulm that seemed really promising, but I couldn't get to work. What I tried to do was to create a communion with 10 or so initiates of the second order as communion master, and a bunch of vampire counts - one master and 10 or so slaves. The initiates were set to cast communion master, control, control, control, control. The VC master was set to sabbath master, hell power. The slaves were just slaves. The idea was that the 11x hell powered guys would generate masses of horrors that my initiates would cast control on to steal them over to my side, thus quickly generating a vast army of horrors. My initiates happily cast control on the horrors, but to no avail. Is it because I can't get through the MR roll, or are they simply impossible to control? Edit: All my mages died in the test battle, and I'm too lazy to build a new army to test again... :p Edit 2: I tried first with hellbind heart, but that wouldn't target the horrors at all. I guess enslave is the same? |
Re: Control and horrors
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Re: Control and horrors
Thanks, that's probably a good idea. Do I have to change anything to reset the random seed so I don't get the same results every time?
Also tried it with Lammasthas, but it's kind of hard to see if control undead lands, since they're being treated as hostiles anyway. Is there an easy way to see who the "Owner" of a creature is? |
Re: Control and horrors
Wat?
Well I dunno if theres a hitech way of doing this but I personally think you only copy the appropriate files away from that game folder, then hit "end turn," check the results and write down the data. Then copy the files back and click "end turn" again; repeat as many times as necessary. When you think you have done this often enough your statistics to be reliable, analyze! |
Re: Control and horrors
I'm not 100% sure, but I think I've seen mages cast control on horrors successfully and the horrors just dissappeared after the battle. This was horrors attacking mages on their own though, not with hellpower active.
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Re: Control and horrors
Units that are summoned in battle disappear after the battle. So, even if your mind control stuff had worked, you would not have kept them. (iirc)
Horrors do have high MR (20). Without penetration boosters you are not getting them that easily. http://dom3.servegame.com/wiki/Horror Also, horrors have the (attackfriends) tag. I don't know what that does. I think it makes them attack after a certain while. So horror mind control isn't that great of an idea. |
Re: Control and horrors
you could test that by wishing for a lesser horror and seeing what happens I guess.
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@shard, yeah I know, but what makes the horrors leave after a while? Doh... vanish after a while. Which horrors and lesser horrors do not have. Perhaps they stay then. |
Re: Control and horrors
Even if you do take control of the horrors they will still attack everyone indiscriminately. No matter what side the horrors are on they will attack anyone and everyone. And like what was said above they will just disappear after the battle is over anyway.
The only way to have a horror under your 'control' is to wish for one. You will get a random doom horror which has a 50% chance of outright attacking the mage that cast wish, and a 50% of being under your control. When I say hes under your control I mean you can give him orders on the world map, like move to this province, but he will still act like a horror in battle and attack both friends and enemies. After a few turns he will disappear though. Generally not worth it, wish for a chayot instead. |
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