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Satellite Formation setting
Hey how about satellite formation settings. This way they are not just at one location at a planet. Designed to make a more efficient defense. Example bellow as a typical formation.
O- Planet x- Satellites x x x x O x x x x You can set how many satellites at certain positions. Ect. |
Re: Satellite Formation setting
I think updating satellite formation would make them more effective. Not like they are currently. How about mobility thrusters. Enough to allow them to move one square. Use this as a quick fix until formation editors are possible.
In the real word satellites already have mobility thruster to manuver. I think this tech should exist. |
Re: Satellite Formation setting
i thought i remember seeing a mention in the history file that they fixed it so that sats and bases are distributed more evenly in orbit of the planet, and/or sats can be launced in multiple, smaller Groups.
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Re: Satellite Formation setting
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by atomannj:
I think updating satellite formation would make them more effective. Not like they are currently. How about mobility thrusters. Enough to allow them to move one square. Use this as a quick fix until formation editors are possible. In the real word satellites already have mobility thruster to manuver. I think this tech should exist.<hr></blockquote> sat and base movement is now working (see the Version of the DEVNULLMOD that GeoSchmoe patched for se4 v1.49) you can simply create a sat engine that gives combat movement. or maybe its just bases, now i cant remember. i will have to check. |
Re: Satellite Formation setting
Nope, Sat movement does NOT work. The engines in the Devnull mod are non-functional.
Phoenix-D |
Re: Satellite Formation setting
For Gold, Sats get boosted range, so it dosen't matter which side they start up on.
Its quite easy to add & edit the mounts as nessesary. (The distribution will still leave you with sats on the wrong side, but they get enough bonus range to shoot across the planet anyways) |
Re: Satellite Formation setting
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
Nope, Sat movement does NOT work. The engines in the Devnull mod are non-functional. Phoenix-D<hr></blockquote> in Version 1.35, combat movement for bases is working. sat movement is not. i thought i heard that in 1.49 that regular movement for bases and sat movement also worked, but i could have been wrong. i cant find the file to download in the new mod directory on shrapnels server to see, and the copy on the PBW server is obviously unreachable. |
Re: Satellite Formation setting
I checked, Puke, they don't work. *Base* movement I didn't check.
Phoenix-D |
Re: Satellite Formation setting
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by atomannj:
In the real word satellites already have mobility thruster to manuver. I think this tech should exist.<hr></blockquote> AFAIK they can only change its height, modify its orbital velocity and turn over its axis. They cannot stop its orbital movement, nor move across the space like a drone (I'm not sure :confused http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Satellite Formation setting
I believe that combat movement for sats might not be so good: The sats might move towards the enemy and leave the planet undefended. I already use a mount modification for sats with higher range and this works very well in my experience.
[ 10 January 2002: Message edited by: Q ]</p> |
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