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Scenario 009: Rhodesian SAS - Op Dingo
Hi
(I've played this scenarion with pleasure.) For unknown reason unit O2 "Mrt/SAS" is never listened at the bombardment screen list, even when it has working connection with leader. I wanted to check it in the editor, but is there a chance to make it running with Windows 7? |
Re: Scenario 009: Rhodesian SAS - Op Dingo
Quote:
Have you installed the game to the correct folder as described in the game guide, outside the /program files/ Microsoft mangled hierarchy?. See the appropriate sticky thread at the top of the main forum. As to the unit: The platoon commander has no radio. So he will have to remain within 3-5 hexes of his indirect fire subordinate for comms. In fact - since the platoon leader has no radio, that may well preclude the subordinate ever being shown on the bombardment menu. Platoon commander should have a radio, basically. He will then have a better chance of having comms with the indirect fire unit and the A0. Or the indirect element should have been in its own artillery-only formation. Andy |
Re: Scenario 009: Rhodesian SAS - Op Dingo
Quote:
The game is installed far away from program files. Quote:
I've loaded a save when the mortar is 2 hexes from the leader, both of them are shown as "CHQ Link - In Contact", but still the O2 Mortar is not at list. |
Re: Scenario 009: Rhodesian SAS - Op Dingo
I should have looked at the unit class, Duh! :doh: - and also, the unit itself does not have a mortar icon, but is shown as regular infantry - :doh::doh:
It is a para mortar, so naturally it will not appear on the bombardment screen since it is not an artillery class. Those are commando mortars, DF only. Andy |
Re: Scenario 009: Rhodesian SAS - Op Dingo
Thanks.
As normally UK paratroopers have a "normal" mortar, I've expected the same from this one. |
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