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Sheer 'Dem Hydras (Upload Pretenders)
I have one game ending soon and another where I will soon be killed so its time to consider starting a new game.
I am recruiting here for a game that will be coordinated here. If you are interested, please sign up in either place but you are expected to keep abreast of, and post important information on the Invision forum. Game info link Name Shear ‘dem Hydras. (We got orders for more armor.) Type - llamaserver PBEM (Play By EMail) - Llamaserver FAQ - http://forum.shrapnelgames.com/showthread.php?t=35160 Schedule - 1st turn 48h, then 28h until players prefer 52h. Then repeat for 76h if necessary. Players – We will play with 7-9 players. Players are expected to be familiar with the basic understanding of the rules and to consider themselves competitive. If you are new to dominions, you should probably not join. Ie- this is a game for intermediate and veteran players. Players must be committed. You are expected to fight to the bitter end. Turning AI early or submitting suboptimal turns because you are losing or have lost interest is not acceptable. Additionally, players are expected to be responsible about stales, etc. If you are going to stale, or notice someone else is staling, it is your responsibility to contact the game administrator to make them aware. It is not the admin’s job to watch the game clock to make sure you don’t stale. Lastly a very strong player should not take a nation which others might strongly argue is overpowered (form what i hear, MA Ulm). Nation Selection - First come first serve. If there is only 1 water nation chosen, that player will be asked to find another nation to play. If two or more players decide to play water nations, then that is acceptable. Diplomacy - Machiavellian. Trades are binding. Diplomacy should only be conducted if you have contact with the nation you are speaking to within the game. After turn 24 you can speak to any player in the game concerning the game that you like regardless of in-game contact. Game Settings Age - Middle Age Independent Strength – 5 (Default) Research - Standard Magic Sites - 45 Money - Default Resources - Default Supplies - Default Random Events- Default Re-naming - On Score Graphs - On Hall Of Fame - 15 Mods - There is a general consensus that the current CBM with the EDM summons is unbalanced (mostly due to the low casting requirements of ‘summon zmey’). We will play a specially made mod that incorporates the changes to the next CBM that llama has made to date (currently EDM changes and the removal of Agartha Darkness PD), and Kianduatha's Pretender changes from his CBM sub-project. The mod can be found here - https://dl.dropbox.com/u/97382000/CB1.92.ED...enders.0.02.zip The list of EDM changes can be found here - http://z7.invisionfree.com/Dom3mods/index....&#entry22020668 Kianduatha's Pretender sub-project, along with the changes, is here - http://z7.invisionfree.com/Dom3mods/...?showtopic=934 Map Ethereal Squirrels Victory Conditions - Hold your own capital as well as 50%+ capitals for 3 consecutive turns, with win claims to be checked by a non-player. Or until other players admit defeat or you otherwise force a win (dominion spread for example) General Rules Please play responsibly.
Player List
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Re: Sheer 'dem Hydras (MA, Intermediate-Veteran game)
Four slots left and no shrapnel players beyond myself yet... get in here- we got to represent!
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Re: Sheer 'dem Hydras (MA, Intermediate-Veteran game)
I would love to, but timeline is rather tight? Are extensions available upon request? For example, I am pretty sure I cant play next Mon-Wed, and so on...
If you would and could accomodate me, C'tis please. |
Re: Sheer 'dem Hydras (MA, Intermediate-Veteran game)
Jotunheim, please!
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Re: Sheer 'dem Hydras (MA, Intermediate-Veteran game)
We'll try to accommodate that Anaconda.
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Re: Sheer 'dem Hydras (MA, Intermediate-Veteran game)
Thank you. Please feel free to kick me out if everyone else is able to play several weeks straight without extensions. No hard feelings! I can find another one later.
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Re: Sheer 'dem Hydras (MA, Intermediate-Veteran game)
I'd like to play but I'm not sure to be able to stand to the big boys: it would be my 5th MP game, so I am barely intermediate.
If you think it's ok, then count me in and...give me time to think about a cool nation since Anaconda already took my beloved lizards. :D Either I'll choose one only by roleplay (could well be Pythium or Ermor, I am a big fan of ancient roman legions) or maybe someone would like me to take something unusual to complement the other choices(no blood magic, please. It's beyond my ethics ;)) A water nation would be cool but nobody else expressed this wish. |
Re: Sheer 'dem Hydras (MA, Intermediate-Veteran game)
MA Agartha is a good bet and compensates short experience too.
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Re: Sheer 'dem Hydras (MA, Intermediate-Veteran game)
You can claim a water nation as a first choice and a land nation as a second choice and if someone else goes with a water nation, then you can be the water nation you claimed and if no one else takes a water nation, then you will be that land nation you claimed.
If its your fifth game, do you understand communions? if so, pythium is a VERY strong nation and thematically fun and may compensate somewhat for your lack of experience. |
Re: Sheer 'dem Hydras (MA, Intermediate-Veteran game)
I played LA Agartha in a MP game and they were somewhat tricky (with those crossbowmen who wouldn't shoot an elephant 10m away and those encumbrance-8 or 10 guys...) but I did well.
However, it shall be PYTHIUM! Lizard cavalry, hydras (we must have hydras in the game since there are hydras in the title, eh!), Lucius Vorenus, Titus Pullo... I never tried communions but there is a guide written by Baalz on these forums; I shall look at it. SENATVS POPVLVSQVE ROMANVS http://3.bp.blogspot.com/_Tt85ctisiC...PQR-Design.jpg |
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