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Modding WW for iOS
It CAN be done! That said, it was a super pain in the arse. I'm going to post all that needs to be done here a) for myself should I decide to do more to my mod, and b) for anyone else out there wanting to give it a try for themselves.
To start, you need to have jailbroken your iPad. Don't ask about that here, I won't reply. Understand what you're getting into, and Google is a good friend. Next, buy WW (duh). Plain vanilla is fun enough:). Then use something like iExplorer to BACK UP THE DEFAULT DIRECTORY onto your hard drive. I also made sequential backups of my mod as I got more and more working. Just like modding the PC version, if you go and add everything in at once and it crashes, you'll never be able to figure out what thing(s) did it. OK, before we get into the nitty gritty, I found one particular item I could NOT mod. All the background images are converted to .pvr and the only program that will save pvr in a format that WW will like is TexturePacker. I can't justify $20 for a license for just doing this. If you do have a license, I would like to talk to you... GENERIC NOTES
AUDIO
QUESTS, ITEMS, HULLS, and everything else in the 'gamedata' folder
GRAPHICS
GENERIC MODDING ADVICE
It's a pain, but I've done it. Too much work for me to do any mod other than my own, but I hope this helps you fellow modders out in getting your mods running on iOS. |
Re: Modding WW for iOS
1 Attachment(s)
Here's the generic ship graphics with the glows added back in. There's a few extra ships from the other mods that I pulled from, but I wanted to be sure I got all the default ones.
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Re: Modding WW for iOS
I'll add this into the main post once i track it down, but it seems like having two quests fire off at the same time causes it to crash, and a string of multiple pages of text w. goto commands seems to freak it out as well.:< really puts a crink in my story of the lost expedition.
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Re: Modding WW for iOS
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