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Irrevocable Actions?
This post of Soy's http://forum.shrapnelgames.com/showp...&postcount=150 (my incorrect assumption that a strategic map shape change, which can be undone, would preserve originally carried items) leads me to wonder how many turn-based actions cause a change which cannot be undone? You would have to do a reload & restart turn to back out of it. Are there many things like this --- mostly you can change your mind to your heart's content? I can think of:
Anything else "non-trivial" I ought to know about which could mean turn restarting (SP!)? |
Re: Irrevocable Actions?
Yeah, cursed items. Like when I just gave two lycanthropos amulets to the same commander because i was in a hurry, AFTER i had spent 40 minutes setting up a huge battle. Gah! So now I have a very very angry Asynja :-)
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Re: Irrevocable Actions?
Sending messages, items and gems to other players.
Cancelling recruits remaining from the previous turn resets resources, for example a resource 21 indie commander in a resource 12 province, if you bought him last turn and accidentally cancel him you'll have to restart or wait 2 turns again. I picked the indie commander example because that's the one I can think of having real significance. Removing troops from a commander that for some reason has had his leadership decreased below the number of troops he commands, the troops cannot be moved back to him once removed. Heroic stupidity and a few afflictions does this, not sure exactly what all the possible situations are. Shapechange into a form without the shapechange command. A few mods use this, like insectoids where the hive queen cannot be made mobile after changing into her immobile form. -- Not something that falls under this category, but in the same vein perhaps: Prophets cannot be renamed, you must rename your prophet before making him your prophet. Makes sense thematically, but I've been really frustrated by it in RP games. |
Re: Irrevocable Actions?
Bogus & Co - "convincing" one/some of them to join your cause and giving them new tactical orders (while failing to copy the old ones) :D
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Re: Irrevocable Actions?
In the same vein, from the moment I click (perhaps accidentally) on a mage/leader's "set battle orders" line, and for whatever reason his orders have not been copied, is there anything I can do to not cancel his orders? :mad:
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