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The Red OOB T-55M
72 points. Game-wise, that's barely the cost of a Sabot round. Why, why why would anyone ever buy another tank?
Red OOB insurgent band. 13 points per infantry unit with FN FAL. Great morale and able to kill at long range with decent accuracy. Why would anyone ever need another infantry unit? The only way you could mess up is if you stacked 256 tanks in a hex and a single cluster bomb killed all of them. Seriously, why buy any other units besides these two, besides possibly cheap mortars/FGs and ammo trucks? |
Re: The Red OOB T-55M
And the book cost for any of the variants in that OOB is around a hundred points for the Target-55M.
The Red OOB has low experience and morale and so the units are marked down in cost over book. The SLR is only available for specialist formations - insurgents and mercenaries. The Insurgents have a negative on the experience, but a boost in morale. Check those out in Mobhack. Red is merely a place-holder OOB for scenario designers to make generic soviet equipped opponents from, and not a regular nation as such. Green is a similar one, as is the UN. From the Game Guide Historical Design Notes section: Quote:
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Re: The Red OOB T-55M
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It was in huge trouble anyway unless the terrain allowed them to pop up 4 or 5 hexes away & swarm the opposition they would have been destroyed long before they became a real threat with comparative ease. |
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Also, sorry about originally posting in wrong forum. Quote:
It's like with infantry. An infantry company costs as much as an MBT, and technically, the MBT can defeat the infantry if it keeps retreating through overwatch positions. But if it moves, the MBT exposes its rear. So the price for both is reasonable. Well, I can see arguments either way, I just thought that Target-55s were at least as cost effective as any other tank in most circumstances all considered, except maybe in open desert type maps. |
Re: The Red OOB T-55M
Well, maybe not at 1000 meters head on, but if you distract their opfire with a flanking maneuver and take them from behind that would do it.
But then I guess you would have to use tactics and it would defeat the purpose of being lazy. |
Re: The Red OOB T-55M
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Andy stated at 70 morale they cost 100 points & you just said would lose 5 swarming a 500 point tank. Of course if you were going to use the gamey tactic of swarming you would have bought loads of the cheapest armored cars you could plus perhaps some cheap fast APCs as cannon fodder. Armored cars are faster so get there quicker & so long as they can kill with a rear shot job done. Of course swarming vs a human is way harder all he has to do is place a few cheap infantry to protect it. Given the choice baring terrain where tanks shouldnt be as in tight spaces & short engagement ranges only if I wanted a challenge would I pick 60 T-55s vs 10 decent tanks & a few supporting infantry. Your example by the way 1000m (20 hexes) thats at least 2 turns to cover the ground if the other tanks stop which would be logical given they are better off engaging at range or even start reversing. Thats at least 3 rounds of fire - opfire own turn opfire now possibly in range, I would expect far more than 5 smoking tanks at those ranges. If your talking vs tanks I cant destroy from the front I would prefer to pay for something with decent fire control so when I launch my flanking move there is a reasonable chance of scoring a hit & success, possibly even doing so undetected if you do it right especially vs a low experience or fast moving side. |
Re: The Red OOB T-55M
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Actually I think T-55s are a waste of money even, Red can buy downgraded low morale BMPs for 30 points in MISC. Quote:
Well, you're right, bad idea all around. I stick by the 13 point insurgent bands though. Satchels are fun to throw at least. |
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I'ts not too much of a stretch to say that this isn't far from Saddam Hussein's general attitude before the 1st and 2nd Gulf war...... |
Re: The Red OOB T-55M
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