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Infantry ATGM unit shoot out of turn. Bug ?
1. Inf ATGM unit does movement (1,2 hex) ---> shoots rocket points = 0.
2. Inf ATGM unit suppressed enemy fire (MG and etc.) ---> pinned. 3. Rally Inf ATGM unit ---> we have = +1,2 shoot rocket ! That is, after movement Inf ATGM unit and attack by the enemy we again can shoot rockets ! |
Re: Infantry ATGM unit shoot out of turn. Bug ?
Sometimes I Z fire my own units to get them extra shots.
The Z fire will continue until morale improves, I guess. |
Re: Infantry ATGM unit shoot out of turn. Bug ?
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Sometimes when a leader rallies very well, the unit has its shots and movement restored. It is however a rather rare occurrence. Andy |
Re: Infantry ATGM unit shoot out of turn. Bug ?
I checked several times.
Inf ATGM unit always in this situation (see above) receives new shots. After all they need time for deploy weapon. |
Re: Infantry ATGM unit shoot out of turn. Bug ?
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I've been trying to recreate this but for one eason or another I cannot duplicate the exact circumstances. ( moves -> fires -> gets surpressed -> rallies -> gets all shots back ) If you have a test save game that shows this post it please Don |
Re: Infantry ATGM unit shoot out of turn. Bug ?
Never noticed with vehicles but certainly on the odd occasion infantry units recover gaining shots & movement. In ATGM teams case it does indeed allow them on very rare occasions to fire even if they moved.
To me its a good feature catches you out & just abstract it away, firer was in position & you saw the ammo carrier move or whatever floats your boat. |
Re: Infantry ATGM unit shoot out of turn. Bug ?
The infantry issue has been "known" for years. As Andy said "it has always been there" but it's NOT predictable.
This ATGM "bug"--- if it can be replicated repeatidly--- is not the same thing at all Don |
Re: Infantry ATGM unit shoot out of turn. Bug ?
1 Attachment(s)
Quote:
Begin turn and play movie enemy turn. It will be visible as Inf ATGM unit "Dragon" movie --> supressed MG-fire enemy "Abrams" --> shoot rocket "Dragon" in tank. And so twice in both tests. If after movement Inf ATGM unit no supressed (status: Ready) then not rocket shoot. But if supressed --> Rally decrease supression --> have rocket shoot. And so always, if only there are no big losses in crew Inf ATGM unit. |
Re: Infantry ATGM unit shoot out of turn. Bug ?
Could it be some kind of "moving, not moving" -bug? If the ATGM moves, it can't shoot. If it is pinned, it's not moving, but can't shoot. Rally -> game thinks it's not moving as it was pinned and it can now shoot again.
This same kind of bug is with SPA: try driving a tracked mortar or similar to rough slope so that it gets stuck. Now it's immobile and it gets to shoot on artillery turn. |
Re: Infantry ATGM unit shoot out of turn. Bug ?
Something to look into.
Don |
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