.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   TO&Es (http://forum.shrapnelgames.com/forumdisplay.php?f=108)
-   -   Infantry ATGM unit shoot out of turn. Bug ? (http://forum.shrapnelgames.com/showthread.php?t=49528)

EpoletovSPR February 21st, 2013 02:35 PM

Infantry ATGM unit shoot out of turn. Bug ?
 
1. Inf ATGM unit does movement (1,2 hex) ---> shoots rocket points = 0.

2. Inf ATGM unit suppressed enemy fire (MG and etc.) ---> pinned.

3. Rally Inf ATGM unit ---> we have = +1,2 shoot rocket !

That is, after movement Inf ATGM unit and attack by the enemy we again can shoot rockets !

Mustang February 21st, 2013 02:50 PM

Re: Infantry ATGM unit shoot out of turn. Bug ?
 
Sometimes I Z fire my own units to get them extra shots.

The Z fire will continue until morale improves, I guess.

Mobhack February 21st, 2013 03:37 PM

Re: Infantry ATGM unit shoot out of turn. Bug ?
 
Quote:

Originally Posted by EpoletovSPR (Post 817666)
1. Inf ATGM unit does movement (1,2 hex) ---> shoots rocket points = 0.

2. Inf ATGM unit suppressed enemy fire (MG and etc.) ---> pinned.

3. Rally Inf ATGM unit ---> we have = +1,2 shoot rocket !

That is, after movement Inf ATGM unit and attack by the enemy we again can shoot rockets !

A "Heroic Rally" - it has always been there. An old SP "feature" I believe.

Sometimes when a leader rallies very well, the unit has its shots and movement restored. It is however a rather rare occurrence.

Andy

EpoletovSPR February 21st, 2013 06:32 PM

Re: Infantry ATGM unit shoot out of turn. Bug ?
 
I checked several times.
Inf ATGM unit always in this situation (see above) receives new shots.

After all they need time for deploy weapon.

DRG February 21st, 2013 07:20 PM

Re: Infantry ATGM unit shoot out of turn. Bug ?
 
Quote:

Originally Posted by EpoletovSPR (Post 817678)
I checked several times.
Inf ATGM unit always in this situation (see above) receives new shots.


I've been trying to recreate this but for one eason or another I cannot duplicate the exact circumstances. ( moves -> fires -> gets surpressed -> rallies -> gets all shots back )

If you have a test save game that shows this post it please


Don

Imp February 22nd, 2013 04:35 AM

Re: Infantry ATGM unit shoot out of turn. Bug ?
 
Never noticed with vehicles but certainly on the odd occasion infantry units recover gaining shots & movement. In ATGM teams case it does indeed allow them on very rare occasions to fire even if they moved.
To me its a good feature catches you out & just abstract it away, firer was in position & you saw the ammo carrier move or whatever floats your boat.

DRG February 22nd, 2013 08:57 AM

Re: Infantry ATGM unit shoot out of turn. Bug ?
 
The infantry issue has been "known" for years. As Andy said "it has always been there" but it's NOT predictable.

This ATGM "bug"--- if it can be replicated repeatidly--- is not the same thing at all


Don

EpoletovSPR February 22nd, 2013 12:46 PM

Re: Infantry ATGM unit shoot out of turn. Bug ?
 
1 Attachment(s)
Quote:

Originally Posted by DRG (Post 817679)
Quote:

Originally Posted by EpoletovSPR (Post 817678)
I checked several times.
Inf ATGM unit always in this situation (see above) receives new shots.


I've been trying to recreate this but for one eason or another I cannot duplicate the exact circumstances. ( moves -> fires -> gets surpressed -> rallies -> gets all shots back )

If you have a test save game that shows this post it please


Don

In archive Scenario (slot 333) and Save game (2 test: slot 10 and 11).

Begin turn and play movie enemy turn.

It will be visible as Inf ATGM unit "Dragon" movie --> supressed MG-fire enemy "Abrams" --> shoot rocket "Dragon" in tank.
And so twice in both tests.

If after movement Inf ATGM unit no supressed (status: Ready) then not rocket shoot.

But if supressed --> Rally decrease supression --> have rocket shoot.
And so always, if only there are no big losses in crew Inf ATGM unit.

dmnt February 25th, 2013 01:31 PM

Re: Infantry ATGM unit shoot out of turn. Bug ?
 
Could it be some kind of "moving, not moving" -bug? If the ATGM moves, it can't shoot. If it is pinned, it's not moving, but can't shoot. Rally -> game thinks it's not moving as it was pinned and it can now shoot again.

This same kind of bug is with SPA: try driving a tracked mortar or similar to rough slope so that it gets stuck. Now it's immobile and it gets to shoot on artillery turn.

DRG February 27th, 2013 09:53 AM

Re: Infantry ATGM unit shoot out of turn. Bug ?
 
Something to look into.

Don


All times are GMT -4. The time now is 10:41 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.