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Modding a Pretender, and when I try to create...
Right, I am modding in an Oni pretender for EA Yomi, the details are yet to be finalised but right now the code looks like this:
Code:
#newmonster 2001 |
Re: Modding a Pretender, and when I try to create...
#magicskill 5 1 is the culprit. It assigns one level of astral.
You also need to use #secondshape 2002 on the first monster and #firstshape 2001 on the second or your oni will die permanently after the battle if reduced to spirit form. I suggest taking a closer read through the modding manual and asking in the modding subforum here or on the Desura forum. |
Re: Modding a Pretender, and when I try to create...
There are some interesting results with magicboosting skills. I can't recall the details, but ninjadebugger has used them for various tricks (pretenders that have f6 ingame but only give a f4 bless etc).
I think he posted some of his findings on dom3mods. Or you could look at the awesomegods mods for more details. |
Re: Modding a Pretender, and when I try to create...
Magicboost works in a pretty simple way. The extra magic is only available for casting. It won't increase cost of paths or count for bless and you don't even see it while picking the pretender.
I would also note that the #magicskill stuff on the second shape is pointless as it will inherit any magic from the primary shape anyway. However there is no real loss from having them either. #startdom, #pathcost and #restrictedgod on the second shape will also probably result in the nation also having access to a pretender chassis named "Oni Spirit" which I don't think is the goal. You should be able to safely remove all of them. |
Re: Modding a Pretender, and when I try to create...
The problem here is not magicskill 5 or any other thing like it.
The problem is your unit numbers. Units in game go up to 2106 or 2107 so make your numbers higher than those or put in the #clearmagic command if you wanted to overwrite the preexisting units. If you were overwriting 2000 and 2001 for a reason you may want to also use #clearweapons and #cleararmor. |
Re: Modding a Pretender, and when I try to create...
Indeed, magic path number 5 is death, not astral. Kudos to you for noticing.
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Re: Modding a Pretender, and when I try to create...
Oops, sorry. I had my path mask math off a bit and didn't think to check the unit numbers properly. How embarrassing...
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Re: Modding a Pretender, and when I try to create...
Off by one bugs are so common it is nothing to be ashamed off. Blame the silly mathematicians!
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