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Spotting and Artillery
Hi guys,
A quick question on spotting for Artillery. OK, I know that you suffer a big penalty if the hex being attacked cannot be seen by the spotter calling in the strike. But how does the game manage it when you use more than one spotter? Does it remember who called in what, or just work on the location of the last spotter used? Oh yes, and does the same apply to SPWW2 too? Thanks in advance |
Re: Spotting and Artillery
Last spotter used.
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Spotter A can see Target 1, and Arty fire is plotted. Next spotter selected. Spotter B can see Target 2, and Mortar fire is plotted. Spotter B cannot see Target 1. Situation unchanged when both fires arrive. The above response suggests that the Arty fire on Target 1 will be "unspotted" and the mortar fire on Target 2 will be spotted. If correct, this doesn't seem right; If not correct, perhaps you could define "Last", "spotter" and "used" ;). |
Re: Spotting and Artillery
If A is selected as the spotter and plots battery A's fire then battery A is spotted by A.
If B is then used as the spotter and plots battery B, battery B has observer B as the spotter. If you select observer C and use him to move battery A or B's impact - then C takes over from the previous spotter, whoever he was. The battery has a record of who his spotter is. Using a new one to plot or adjust changes that, naturally. |
Re: Spotting and Artillery
One cheat you can use is to have a FO class unit plot fire to a target hex it can't see then use a "Unit 0" unit from another formation that can see desired target hex adjust the fire. This can often significantly reduce the delay between plotting and impact.
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jaywalker |
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1) Their own location 2) The location of the observer 3) The targets direction and distance from the observer If a second observer tried to adjust the fire (s)he can't (well, not easily) because their location and the direction and distance to the target are be different. Once upon a time I actually was an FO. |
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