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AI Tanks Ready - But Don't Advance!
I have had the unpleasant surprise of seeing a platoon of tanks attached to an infantry company stand still, did not move for seven turns. Interestingly enough, I have three platoons, sometimes only one platoon will move out on turn two and the others stay put. I quit the game in frustration, then start it up again and low and behold I see two platoons move out with their formations and the third one does not move.
I have started the scenario over and over and notice that about only 25% of the time or one out of every four starts, three tank platoons will move out on the second turn, but never have I seen all three platoons advance. I'm using the version 7 patch. Now, after I changed the tanks to armored cars, the armored cars, all three platoons moved out as expected on turn two. I'm baffled. How to make the AI advance all three tank platoons by the third turn? |
Re: AI Tanks Ready - But Don't Advance!
What are the reaction turns being used for those formations ?
Don |
Re: AI Tanks Ready - But Don't Advance!
The reaction turn is 99, the default for all three formations.
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If you set it to 99 you are telling the AI to make it's own decision on when to react.
98 would be "never react". If you want them to react by turn 3 set the reaction turn to 3. The job of Armoured cars is to scout ahead of the main formation so naturally they will react earlier than an MBT would Don |
Re: AI Tanks Ready - But Don't Advance!
Further to that......... the fact that the tanks are "attached to an infantry company " may be affecting them as well....... are they now under command of an infantry leader ? If yes, change that.
Don |
Re: AI Tanks Ready - But Don't Advance!
Although, the tank platoons remain within an infantry company formation, the tanks move out on turn two as expected ever since I took Don's suggestion to set the reaction turn to 2. I am pleased with the result.
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Re: AI Tanks Ready - But Don't Advance!
I'm still trying to get AI units to move "properly" when the AI is defending vs a player assault.
Am I correct in my assumption that reinforcement (i.e. not available at the start of the scenario) formations that are set to react the same turn they arrive on map will remain stationary until some number/value of objective hexes is lost? I'm trying to get the AI to counterattack the players assault. |
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