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-   -   ATGM - opportunity fire (http://forum.shrapnelgames.com/showthread.php?t=49717)

Pfor May 11th, 2013 11:53 AM

ATGM - opportunity fire
 
I have noticed that when an opposing ATGM opportunity fires at one of my units, the screen focus may shift to another part of the map and a hex will be red-lined with a target path shown (presumably back to my unit). If I were to slow down animation preferences, I guess I could memorize the terrain and 'find' the pesky critter. There is no trace of him after the Opfire is finished.

I was wondering whether this is another ingenious in-game signature unique to ATGMs, or purely unintentional.

Mobhack May 11th, 2013 11:59 AM

Re: ATGM - opportunity fire
 
Just the usual SP mechanics that give you too much information.

E.g. "Tiger 1 firing at X at Y hexes range" when the firer is completely unlocated by the target, and yes the general location of the firer is given as well.

It has always been that way due to limitations of the message system and it is not curable without a completely new game design.

Andy

Pfor May 11th, 2013 04:19 PM

Re: ATGM - opportunity fire
 
Good information to bear in mind ... since it is 'systematic', a player is faced with a unique factor for ATGMs in his decision whether to turn off his weapons after each turn so they don't disclose themselves through ambitious OpFires!

Imp May 11th, 2013 06:56 PM

Re: ATGM - opportunity fire
 
The idea is generally sound its just to accurate, use it as I think it was intended. It shows you the area that fire came from just in case you had the zoom level wrong to see it. So just remember near those trees rather than straining to remember the hex.
ATGMs are the one unit I tend to micro manage & prefer to buy separately from the company rather than imbedded.
Low ammo count & sometimes they are your most powerful penetration wise armour killer.
I buy them last so only fire if everybody else failed & set the opfilter so they don't engage soft vehicles & light armour. This saves a lot of management issues as they only tend to fire when they need to.

gila May 12th, 2013 03:22 AM

Re: ATGM - opportunity fire
 
Quote:

Originally Posted by Pfor (Post 819825)
Good information to bear in mind ... since it is 'systematic', a player is faced with a unique factor for ATGMs in his decision whether to turn off his weapons after each turn so they don't disclose themselves through ambitious OpFires!

ATGM"S are your ace in the pocket.
Keep them turned off and wait! so not to waste missles on soft units until the big juicy targets show up, then give them hell:D

Suhiir May 12th, 2013 09:10 PM

Re: ATGM - opportunity fire
 
I also turn ATGMs off and fire only during my turn. Cuts missile waste probably 75%.

Mobhack May 13th, 2013 02:22 AM

Re: ATGM - opportunity fire
 
Quote:

Originally Posted by Suhiir (Post 819860)
I also turn ATGMs off and fire only during my turn. Cuts missile waste probably 75%.

And I set a filter so they only fire at worthwhile targets (MBT), and leave them unfired in my turn so as to to op-fire in the enemy turn when the enemy is advancing on me.

Different strokes for different folks, I suppose.

Andy


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