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-   -   Funky HT's in 133 (http://forum.shrapnelgames.com/showthread.php?t=49820)

jivemi June 17th, 2013 03:50 AM

Funky HT's in 133
 
There are 2 (3?) oddball SdKfz 251/10's in Scenario 133, Hohenstaufen at Hill 113. One, designated N4 (starts on hex 58,74), is listed as "Ready" and carries a passenger, designated as N0, which is also a 250/10. Meanwhile, there's another N0, also a 251/10 (hex 63,74), that is listed as "Passenger." Later in the game, IIRC, N4 unloaded an HT but I forgot to check its designation. Still later--IDK if it was me, my system or the scenario--my keyboard went on the blink and the game froze.

Anyway HT's can't carry other HT's in the first place--the encyclopedia says the 251/10 could only carry "103," apparently a small gun with a max crew of 3. Anybody know what's going on here? Thanks.

DRG June 17th, 2013 07:20 AM

Re: Funky HT's in 133
 
It's an older scenario and lot's of things have changed since it was first built. If sceanrios don't show up as "problems" in ScenHack when I check them before release, they pass. I've put this on the list to investigate. We may need to revise ScenHack OR this could be an old issue that everyone else who's played this scenario has missed......it happens.

Don

DRG June 17th, 2013 08:11 AM

Re: Funky HT's in 133
 
1 Attachment(s)
Here's the correction for that scenario. It will be re-issued with the next patch.


Don


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