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Multiple weapons in squads
Currently the OOBs treat multiple support weapons in squads (SAWs/LMGs/etc.) the same way it treats twin/triple/quad weapons mounts. That is to say they're given the same Accuracy as a single weapon and an increase in HE Kill.
While this makes obvious sense for multi-gun mounts; the guns are fixed and fire at the same point, and if they hit they'll probably do more damage then a single-gun mount. Does this logic apply to multiple weapons in a squad? Each weapon is individual and unlikely to be aimed at the same target (even tho WinSPMBT treats infantry-type units as a single entity). Perhaps multiple support weapons in squads would be better represented in the game by giving then increased Accuracy, multiple weapons are more likely to generate a hit: but leave the HE Kill the same as a single weapon, since even tho they're more likely to hit they don't hit "harder" then a single weapon. While implementing this would require alteration of the effected OOBs, but looking thru them it's not nearly as bad as one might think. OOB/Weapon 06/062 07/024 07/025 07/037 12/224 12/234 12/241 13/018 13/026 13/054 15/037 21/010 21/019 24/193 28/027 53/248 66/006 Perhaps change the names to read "2xWhatever" rather then "Whatever (2)", make them easy to find with searches. Any thoughts on this from anyone? |
Re: Multiple weapons in squads
I prefer "Whatever (2)" variant. Or "Whatever x2".
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Re: Multiple weapons in squads
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But you can also get hits from both, which would suggest higher KILL. Incidentally, you could make the same argument about multi-gun mounts - after all, the main reason why AA tends to use them is not to get more rounds on target, but to increase the chance that there are any hits at all... |
Re: Multiple weapons in squads
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