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A couple of noob questions:
Been playing WinSPWW2 on and off for a year or so now, got a few questions I couldn't find answered in the guide:
Appreciate any help. |
Re: A couple of noob questions:
I'm no expert but a few pointers:
1. Even stopped, unbuttoned tanks don't spot well. There is a reason the russians had tank riders! Spotting is also a function of experience, so your troops will get better at it. 2. The AI, just like you, can and will plot artillery strikes on "likely lines of advance". Try to avoid the obvious route or use armoured transports (this is after all why the APC was invented). 3. I would be surprised if it took as long as 10 turns before static artillery is receiving "presents"! The secret is simple and historical - "Shoot and Scoot". The AI will look for smoke from your artillery fire and pound it - fire a couple of missions then move your guns. 4. Seems the map may be too big... Try playing on a smaller map or using support points for advance/assault missions for transport for the PBI. Hope that makes some sense |
Re: A couple of noob questions:
As scorpio says
1) Use combined forces accompany your tanks with infantry they see a lot better. Be aware Russia has some of the worst experience & morale in the game especially at the start. Later on you will be better than the Germans as theirs takes a dive. 2) Space your trucks out to minimise number hit by a strike but trucks are always risky they are not a frontline vehicle APCs are taxis though pretty rare for the Ruskies. 3) Either "shoot & scoot" as said or don't fire constantly & produce smoke puffs. Firing constantly also increases our chance of appearing on map due to specialist equipment detecting you. Sound or trajectory give you away. Lower experience Ruskies takes longer for you to detect them as a rule. 4) As mainly on foot reduce the map width to 80 - 100 hexes to reduce time to contact & need for trucks. Switching over to AI control is not that effective, the only time I have used it was simulating a night attack so I let them get a little disorganised or lost. Shrinking the map width should also make the enemy more coherent as it gives less time for them to become spaced out. |
Re: A couple of noob questions:
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For your last question I would say don't, do a 90x90 map sized area with 2,000 to 3,000 points to learn how to play first. Just my thoughts and opinions. I have been playing Steel Panthers now for ah about 20 years I guess, switched to SPWW2 (the first dos version 2.0 and up to 5.0 or 7.0) and then switched to SP Camo WW2. Good luck, and good hunting. |
Re: A couple of noob questions:
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If for some reason you don't have any infantry nearby, you can try firing an artillery barrage in front of your tanks. In general I wouldn't recommend wasting your artillery like that, but it works as an emergency solution. The artillery will suppress any enemy infantry near the impact points and make it less likely that their close assaults will inflict a lot of losses. "Z-firing", that is blind firing your tank weapons at suspected enemy positions will also work similarly, although widespread use of that tactic is considered borderline cheating (i.e. exploiting the game system) by some. Then again, "reconnaissance by fire" is used in real life as well. Quote:
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Re: A couple of noob questions:
Actually point raised, suppressing the enemy makes them easier to find as of course does your units being stationary.
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Re: A couple of noob questions:
I really appreciate the detailed responses, answered everything I wanted to know brilliantly.
Last question for now: is there anything you can do to raise the moral (specifically morale) of your soldiers? Presumably winning more than losing keeps morale up, but are there any specific things you can do to make your troops happier. I'd rather have a force with bad experience but great morale than vice versa. |
Re: A couple of noob questions:
Cant do anything directly apart from kill the enemy & avoid areas of carnage.
Your troops morale gets a boost if they hurt or kill something & others witnessing this also get a slight boost. Of course if they witness their comrades being slaughtered that has the reverse effect. So sending infantry through a field of burning friendly tanks is not great from a morale point of view. Other things that effect it. Losing your HQ or enough of your force will plummet morale. Being in a trench is a very good morale boost hence the reason they are hard to clear out as rally well. Keep your formations together, particularly important in an era when radios are rare or fail to work often, the leader should try to stay out of trouble to let him rally troops. Not covered but you can adjust the standard settings in preferences. Switching training off lets you set your own morale & experience. A lot of time went into determining these however & if you want to be realistic I would suggest not fiddling with things like the searching chance if you want realism. I tried playing with them & they work well just persevere & you will suddenly realise units capabilities. Playing as Russia is very hard to start with, poor morale exp & lack of AT capability means you don't want to get caught in a slugfest. Try & keep units alive so they improve, wont take long till they see better & most likely gain an extra shot. Till then if your struggling buy the odd Guards Infantry if you can., have them follow just behind the regulars that way they avoid being fired on & hopefully see who fired due to their experience boost. |
Re: A couple of noob questions:
Excuse me, but according to my knowledge there is no way to adjust morale manually?
Out of the other news: crew loosing a tank receives a huge negative hit to morale (around 50). SUrprisingly, units taking heavy losses but surviving the fight and killing the enemies seems to have noticable morale increase. |
Re: A couple of noob questions:
Playing as Russians or early war Americans will have low morale level units. Playing with the Germans, SS or British increase morale units, as units gain more experience they can withstand more punishment, but getting plastered by a bunch of artillery will never make them happy, or seeing a bunch of friendly units getting whacked either.
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