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-   -   Exploding Halftracks (http://forum.shrapnelgames.com/showthread.php?t=50161)

Turret March 1st, 2014 04:07 AM

Exploding Halftracks
 
In both SPMBT and SPWW2, halftracks and APC's 'explode', or 'catch fire' too often to my own estimation. APC's and halftracks generally only carry HMG and MG ammo, which would hardly explode if hit, though the engine may catch fire if hit.

Would tank crews fear a hit to the explosive ammunition tanks carry? This would be no wonder, to my mind, I suppose. :p

Would increasing the survivability of 'bullet'-carrying vehicles fix this, or to a degree?

For example, if an AT-rifle or similar weapon, blew through the side of an empty halftrack or light tank with MG ammunition inside, how would this 'knock out' the vehicle? Surely crew members could be taken out by such a weapon, to my mind.

The engine hit would render the vehicle immobile, surely if it's burning. (What would an AT-rifle do to an engine block, inside armour, I suppose)

I suppose the same would apply to MG-armed light tanks, and similar vehicles.

How would these explode?

DRG March 1st, 2014 09:24 AM

Re: Exploding Halftracks
 
Whether a vehicle "explodes" and burns or just shows smoke is an entirety random function of the games damage code that is partially tied in with the "survivability" number. The point it they have been hit and are no longer functional. The burning or smoking is just eye candy. It's been like this for decades and isn't going to change

Turret March 1st, 2014 11:15 AM

Re: Exploding Halftracks
 
That's why I like this game. I might increase the survivability of non-explosive carrying vehicles, the ones with only bullets, or the similar.

Imp March 1st, 2014 07:03 PM

Re: Exploding Halftracks
 
If you do that then the passengers & crew have more chance of surviving.


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