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Things I would like to see in the next Version(s)...
I will find it usefull to know the number of sectors my fleet/ship could move (range).
For the moment I know the exact supply points and can calculate the max. range of my unit. This is an easy task for a single ship or a small fleet. But try to math that one with a fleet (>100) ships and most of them with different configs (engines) ... that s horror. What do you think? |
Re: Things I would like to see in the next Version(s)...
Good Idea,
FYI: A fleet will only move as far as the slowest ship. So if you mix ships that vcan move say 8 with ships that can only move say 3, then all the sips will only move 3. |
Re: Things I would like to see in the next Version(s)...
YEP. I know that.
But a ship with 6 engines uses 60 supply points/sector (normal engines) and a ship with only 3 engines only 30 points. ex.: a fleet of two ships (1x 6 engines, 1x 3 engines) will move only 3 sectors/turn. The first ship uses 180 (6x10x3) supply points and ships no. two only 90 (3x10x3) points for a total of 270 points. This small fleet uses 90 supply points/sector (max. 3 sectors/turn). Say that fleet has a total of 4500 supply points: it has a max. range (full supply) of 50 sectors and will need ~17 rounds to move the max range. (all without any better tech!) A fleet of 2 ships (6 engines) and also 4500 supply points: That fleet uses 120 supply/sector - max range of ~37 sectors but will need only ~7 rounds to reach it! That can be very complicated when there are much more ships. I will find it usefull to know the range my fleet/ship can move with the current supply points. A small number in brackets behind the supply points will be good. -> Supply: 2450/3000 (26) |
Re: Things I would like to see in the next Version(s)...
Step 1.
- Start with a basic range of 50 squares. Step 2: - Count the extra supplies due to supply bays. - Divide by 10. - Divide by the number of engines in the fleet. - Add this value to the basic 50. Step 3: - Count the supplies generated per turn by solar panels. - multiply by the average number of stars your ships will meet between turns (if unsure, 1 is a good estimate to use) - Divide by the fleet's speed - Divide by the number of engines in the fleet - Subtract this number from 10. - Divide by 10. - Divide the range found in step 2 by this number. If you got a negative number or "division by zero" or infinity, you have unlimited range. Otherwise, you have just found the actual range of your fleet, assuming that the fleet travels at top speed the entire way. [ 03 February 2002: Message edited by: suicide_junkie ]</p> |
Re: Things I would like to see in the next Version(s)...
Thanks SJ - but as we can see it is not easy.
And it can be very trespassing when you do it for very big fleets. But that brings me to some other things: Range: from one point to another. You can only see the range within the same system - it would be nice to extend this information galaxy wide. Fleet information window: you can see the detail of every ship within the fleet. Sometimes it is interesting to see a summery of the ship classes only (ex. 12xLC, 20xBC, 10xBB ...) You still need the detail info for damage etc. Seik |
Re: Things I would like to see in the next Version(s)...
Things I would like to see in the next Version?.
IDEA # 1)Explosion range from a weapon.If theres 2 enemy ships side by side both will be damage. 2)Temoral alien from the future, on a strange orbit base,will trade teck componets too empires, in exchange for a number amount of population.? 3) SPACE MONSTERS. Ferengi rule of acquisition, #1 Once you have there money... you never give it back. |
Re: Things I would like to see in the next Version(s)...
1. the ability to transfer supplies
2. the abilit to tell ships to arrive at this time at this place 3. the ability to merge fleets while flying 4. All system wide facilities show up on the map 5. the ability to sort reports with include and exclude included 6. the ability to search for stuff ( like which planet has my recycler on it ) 7. History logs of turn events etc... 8. Expand the 4x game to include tatical 9. Open source SEIV to the community so we can really mod it and include all the things we want in it.(after you have made your required money off it) |
Re: Things I would like to see in the next Version(s)...
And one more
1. Do not show all info about my race when I meet some one. |
Re: Things I would like to see in the next Version(s)...
"8. Expand the 4x game to include tatical"
? Phoenix-D |
Re: Things I would like to see in the next Version(s)...
Two things (that I can think of right now anyway): 1)most important: Individual Ship based initative system.
2)An AI that actually does as it threatens (ie, 'if you keep treaty with X than we will break our treaty with you', currently they never do!) and that will remember turn to turn what it has done. |
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