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-   -   Stabilizer Values (http://forum.shrapnelgames.com/showthread.php?t=50236)

Turret April 13th, 2014 02:48 AM

Stabilizer Values
 
Stabilizers should be added to turreted vehicles.

Should assault guns and the like be kept free of any stabilizer value, with turreted vehicles higher?

Vehicles with true stabilizers could have higher stabilizer values than those without.

KAreil April 13th, 2014 03:00 AM

Re: Stabilizer Values
 
As far as I am aware, Stabilizers and such is already factored in the "Fire Control" value.

Turret April 13th, 2014 04:16 AM

Re: Stabilizer Values
 
Quote:

Originally Posted by Turret (Post 824512)
Stabilizers should be added to turreted vehicles.

Should assault guns and the like be kept free of any stabilizer value, with turreted vehicles higher?

Vehicles with true stabilizers could have higher stabilizer values than those without.

You've written that wrongly. You meant to say "If assault guns and the like have no or a low stabilizer value, turreted vehicles should be higher in their stabilizer values"

PvtJoker April 13th, 2014 07:41 AM

Re: Stabilizer Values
 
Quote:

Originally Posted by Turret (Post 824515)
You've written that wrongly. You meant to say "If assault guns and the like have no or a low stabilizer value, turreted vehicles should be higher in their stabilizer values"

Why? Turreted vehicles have no advantage in re-acquiring a target after movement if they don't actually have a stabilizer. In the time-frame covered by SPWW2 only some US tanks had a stabilizer (a marginally effective vertical plane one) and they already have a greater than 0 stabilizer value.


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