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-   -   The ideal proportion of battle points to map size (http://forum.shrapnelgames.com/showthread.php?t=50328)

tokiedian June 17th, 2014 06:48 AM

The ideal proportion of battle points to map size
 
How much is the ideal proportion of battle points to map size in single battles or generated campaign?

scorpio_rocks June 17th, 2014 07:57 AM

Re: The ideal proportion of battle points to map size
 
A very similar question was asked in the SPMBT forum HERE.

There seems to be no simple answer and is dependant on many variables (Play style, country, force type, terrain, etc).

Some nice WWII info was given by Cross:
Quote:

Originally Posted by Cross (Post 824542)
Quote:

Originally Posted by Griefbringer (Post 824394)
I meant map height of 20 hexes per every (infantry or tank) company in your force. So for a 4 company force, that would mean 80 hexes high map.

If you like to have a lot of room to manoeuvre, you migh want to try even higher frontages.

Four companies to 80 hexes means a battalion frontage of 4000m.

Just as a historic point of reference, battalions in the Great War 'typically' had defensive frontages of about 500 - 1000m, and their offensive frontage would be about half that.

German, British and US battalions in WWII would more likely have a defensive frontage of about 1000 - 2000m (offensive would be half that). German doctrine was closer to 1000m, and Russian battalions may have tried to cover up to 4000m.

But all this would obviously depend on many factors including date, nation, theater, terrain, type of battalion, etc.

Frontages in North Africa would likely be much larger, and frontages in jungle much less.



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