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-   -   Newbie Q4 (suggestion?) Viewing ranges (http://forum.shrapnelgames.com/showthread.php?t=5065)

derb February 12th, 2002 09:37 PM

Newbie Q4 (suggestion?) Viewing ranges
 
Is there any way to view the known range of an opponent's weapons on-screen so you can carefully maneuver your own ships out of range? This would be particularly useful when dealing with heavily fortified worlds.

Even better would be if it also factored in the speed of target ships as well so you could make sure you ended up far enough away that he couldn't hit you even if he headed straight for you.

The AI, incidentally, doesn't seem to be very good at making my ships that are trying for "max range" avoid falling into range by accident.

Val February 12th, 2002 09:43 PM

Re: Newbie Q4 (suggestion?) Viewing ranges
 
Can't you right click on them if your scanners are better than their jammers? Maybe I was seeing things...

derb February 12th, 2002 09:51 PM

Re: Newbie Q4 (suggestion?) Viewing ranges
 
Sorry - I should have been clearer - I mean couldn't the ranges be actually shown on the main combat screen so you don't have to look at the enemy units and count squares from them to you!

mottlee February 12th, 2002 10:53 PM

Re: Newbie Q4 (suggestion?) Viewing ranges
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by derb:
Sorry - I should have been clearer - I mean couldn't the ranges be actually shown on the main combat screen so you don't have to look at the enemy units and count squares from them to you!<hr></blockquote>

Trying to take the guess work out of it??
http://forum.shrapnelgames.com/images/icons/icon12.gif

derb February 13th, 2002 12:54 AM

Re: Newbie Q4 (suggestion?) Viewing ranges
 
Well, if you are a careful counter there is no guess work involved - so why not make it a little easier to avoid tedious counting?

Suicide Junkie February 13th, 2002 01:08 AM

Re: Newbie Q4 (suggestion?) Viewing ranges
 
Select your ship, and mouse-over the enemy.
The current range-to target will be shown in the right side of the screen amongst your ships' shield/armor meters.

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Size = Cruiser
Dist = 32<hr></blockquote>

Phoenix-D February 13th, 2002 01:16 AM

Re: Newbie Q4 (suggestion?) Viewing ranges
 
Maybe in gold, SJ.. but not in the Version I'm playing. Not unless it can be turned on somewhere http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D

derb February 13th, 2002 01:16 AM

Re: Newbie Q4 (suggestion?) Viewing ranges
 
Sure - but what if you are trying to maneuver your ships around the enemy's planet or satellites to get at ships on the other side. You can tell you are 10 away from the planet to begin with, but you then need to visualise a "line of death" that you mustn't cross that is a circle around those units so you can move around it. I am just suggesting that it would be handy to be able to "turn on" the firing radiuses and have them viewed on-screen.

Gryphin February 13th, 2002 07:51 PM

Re: Newbie Q4 (suggestion?) Viewing ranges
 
I see what derb is saying.
I'm sure combat systems today can put a circle, (or in our case a square), on a screen that displays the "reach" of the enemy weapons.
Having this feature in SE IV would make tactical combat easier and by extension faster.
It would be even better if it was a different color for each race.
I could select which of my units and AI units displayed this "range".

Suicide Junkie February 14th, 2002 12:56 AM

Re: Newbie Q4 (suggestion?) Viewing ranges
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Maybe in gold, SJ.. but not in the Version I'm playing. Not unless it can be turned on somewhere <hr></blockquote>
Then you're not playing V1.49?
Screenshot time!


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