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Assigning artillery to spotters
Hello, all
As I understand, a piece of artillery is assigned to the unit (spotter) that the user selected before entering the bombardment screen, but what happens if I shift an existing artillery mission from another spotter? Is there a way to check which artillery unit is assigned to which spotter so as to keep the artillery units controlled by the most appropriate spotters, do I have to remember the assignments? |
Re: Assigning artillery to spotters
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If you shift the fire mission with a spotter THAT becomes your new spotter for that fire mission. By using that new spotter to shift fire you have put him in control of it Quote:
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Re: Assigning artillery to spotters
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Suppose I planned a mission from the HQ with the standard 3.3-turn delay, and only in the third turn did my observer team manage to gain a height commanding a good view of the enemy. Should I hurry to the Bombardment screen and reassign the existing mission to the observers by a small shift, even at the expense of a short extra delay? Will it increase the accuracy of a) this mission or b) of the following repeat missions, supposedly due to the spotter's noting where the shots land and reporting it back for correction? Quote:
With several active spotters and many artillery units, it means that the user must cycle through his spotters, which is not easy, opening the bombardment screen for each and giving orders to that spotter's artillery units. It would be much better if shifts and repeat missions for all artillery could be managed in a single visit to the Bombardment screen, without the risk of choosing the wrong spotter or the wrong artillery unit during the more tedious procedure required in the current version. IMHO, spotters-artillery assignments should be
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Re: Assigning artillery to spotters
If the spotter is killed you'll get a message: "Spotter has no LOS" and the rounds won't fall so accurately. (It's difficult to see things clearly from Valhalla.) The last spotter who assigns or shifts the fire mission or airstrike is the one who determines LOS to the target and therefore accuracy IIRC.
Yes, technically speaking it can be inconvenient to keep track of multiple spotters. Practically speaking though most battles it hardly comes up; usually it's either the HQ or dedicated FO that does most or all of the spotting. If you're keen on using combat "0" units to adjust fire then it's more complex, but even so you can shift between Bombardment and Battle Screen to check which leaders have LOS to a particular target and which artillery gun, battery or aircraft has a nearby plot. Most games I don't bother with frontline leaders in that role--putting them in view of the enemy can be deleterious to their health--and my spotter (HQ or FO) is tucked away safely in the rear. Just about all bombardment missions will have lower accuracy, but that doesn't seem to affect gameplay or overall results too much. I've had plenty of kills even without LOS, so why risk valuable units in pursuit of perfection? Incidentally there's a scenario (#195--Bringers of Punishment) in SP Main Battle Tank that gives the Israelis four high-value FO's in well-placed vantage points around a Syrian town. That was one of the few times I've fine-tuned spotting assignments for a battle, not only assigning airstrikes but also altering flight paths with each spotter to minimize flak and SAM exposure for each mission. Nor was re-plotting all that difficult; once initial missions were completed it was easy enough to see which spotters had LOS to remaining targets. The attention to detail paid off with max damage inflicted for relatively modest losses. You can read about it here if you're interested: http://forum.shrapnelgames.com/showthread.php?t=50111 Hope this has been helpful. Cheers and happy gaming! |
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Therefore how they decided to code indirect fire is of no interest to anyone on these forums. If you are interested why they did that, then the WAW fora are the place to go but not here. SPWAW <> SPWW2 |
Re: Assigning artillery to spotters
......and if you read OUR manual instead of one that has NO relevance to our game you will "discover " that in winSPWW2 and winSPMBT unobserved fire scatters more widely which has the effect of reducing casualties in the target hex and the better the FO and the better the view of the target the less scatter you get which is a hell of a lot more advanced than a blanket "casualties from unobserved indirect fire are reduced to 50%"
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Re: Assigning artillery to spotters
...which reminds me of yet another reason why SPWW2 and MBT are better than Spwaw: Artillery bombardment in the former causes far more casualties than in the latter. For example, in my go at Scenario 191--Glosters at the Imjin--British artillery and mortars accounted for at least 13 kills, while Chicom indirect fire caused 10. In Spwaw arty bombards rarely caused kills, and one poster at their forum said heavies were so non-lethal he used them mostly for smoke. Imagine that!
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