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-   -   Thoughts on Hellfire as Anti-Personnel? (http://forum.shrapnelgames.com/showthread.php?t=50697)

Juramentado March 15th, 2015 05:39 PM

Thoughts on Hellfire as Anti-Personnel?
 
We've seen the guntapes from drones and helos - what are people's thoughts to enable Hellfire and Maverick as Anti-Personnel Weapons? I'd love to put one on that pesky MG nest or the dug-in tighter than a tick squad.

Suhiir March 15th, 2015 10:06 PM

Re: Thoughts on Hellfire as Anti-Personnel?
 
Bit expensive, but these days "collateral damage" is a major issue.

Mobhack March 16th, 2015 01:20 AM

Re: Thoughts on Hellfire as Anti-Personnel?
 
If this was a normal part of the game mechanics then the AI and your own or your PBEM opponents would all cheerfully pop off expensive and limited HEAT anti-tank missiles at moving or firing infantry as if it were just another HE round.

However, assigning a few HE rounds may work, if you have a scenario that needs it. For testing simply assign rounds as HE and then it should do something like you seem to want, if there is an HE value set for the missile.

One of the Russian SP-ATGM vehicles has a few HE rounds for its missile so that may suffice as a test article. Its the "BRDM-2 Konkurs/" - with the slash character. I have never myself tried it - it may work.

cheers
Andy


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