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-   -   Artillery Plotting (http://forum.shrapnelgames.com/showthread.php?t=50698)

Duzmond March 15th, 2015 10:03 PM

Artillery Plotting
 
I have not played the game in a few years. I have an email game and game vs computer going. The computer game is a generated campaign.

When I use a command unit and attempt to plot artillery,I get un availible due to mission type? That's in both games. What do I need to do to be able to plot artillery?

Thanks

Suhiir March 15th, 2015 10:08 PM

Re: Artillery Plotting
 
Take a look at the manual.
There are new rules regarding artillery.

Basically you can't plot artillery for the first couple turns of a non-assault scenario.

DRG March 16th, 2015 12:03 AM

Re: Artillery Plotting
 
Quote Release notes WinSPMBT version 7.0 Upgrade patch ( Released April 2013 )

Quote:


artillery can no longer be plotted (including air transports and spotters) on turn 0, or 1 if the battle is a meeting engagement or you are the delayer or defender. A scenario designer can still plot artillery as he desires in his scenario, however. The ai may still plot fire as before. This is deliberate to penalise a human player who packs the approach roads. Note that the bombardment screen may still be entered to plot fdf gold spots, or toggle the blast radius display. The arty units just will not show up till post turn 1 if unavailable in the scenario for pre-game bombardment


Duzmond March 16th, 2015 03:37 PM

Re: Artillery Plotting
 
Thanks, I can see them now in the bombard screen. The bomber had a 4.1 turn delay. I guess I should have bothered to set up one of those special target hexes during deployment.


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