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A Challenge for Suhiir
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Call to arms, Suhiir!
...and a Tip of the hat for the help with my setup (it has proven to be quite a challenge to take that d#%n airfield. ;) - - (If this does not interest you, or you don't have time for it, no problem :) ) - - The file below includes a small campaign, using campaign slot 30. It is set up for about a dozen scenarios. As of now only one scenario is included. If you accept the challenge play the scenario and save the game on the last turn, before it ends showing you the end result. This is important. If you do this more battles can be added to the campaign... The campaign uses Suhiir's modified OOB. If anybody wants to play this using the standard USMC OOB, either a) Change the campaign settings to OPEN CORE and set build points equal to a reduced Bn, or b) Post here and I'll set it up with the standard OOB. It takes only 10 mins. - - - - - - - - - - - - - - - - - Meantime, just after midnight on 14 August, a staff officer found Commander, North Norway, in a village close to the E6, to give him the news: ”The Marines have arrived, Sir.” ”The British Commando? Surely, they have already moved south.” ”No, Sir, the Americans. They are landing now at Trondheim” ”With their air wing?” ”With everything.” - - - From the book The Third World War: The Untold Story by John Hackett. - - - - - - - - - - - - - - - - - Background: From day one of WWIII COMNON (Commander, North Norway) has been fighting a complex sea/air and land/air battle against the Soviet forces invading Norway. It has been a trying time where the allied forces have been steadily pushed back. For various reasons the intended USMC reinforcement to Norway were delayed, but now with the arrival of the 4th Marine Expeditionary Brigade, a powerful formation more like a small division than a brigade, it is believed an important tactical riposte can be achieved. If you accept the challenge you will take command of a Marine Rifle Battalion, at the start reduced to two reinforced companies as some units have been temporarily detached for a different mission. Your initial mission is to counterattack a Soviet force of unknown size near Korgen, Norway. It is belived the Soviet force is depleted and that it has outrun its own heavy artillery support. https://41.media.tumblr.com/5e755e94...igto1_1280.png |
Re: A Challenge for Suhiir
Ooooooooo ... a challenge!
FYI, my modified USMC OOB is no longer supported as it's no longer needed since Andy/Don let me rebuild the default USMC OOB from scratch. ((That's not to say the two OOB are compatable, as I built my custom one on top of rather then as a replacement for, the default one)) You want to alter the starting forces to use the default OOB before I try this? Or would you like me to do up a "default" MEU you can use parts of as needed for the entire campaign? |
Re: A Challenge for Suhiir
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The other half is available for another operation. *Russian Commander: "Итак товарищи ... Где мы должны атаковать рядом ..." |
Re: A Challenge for Suhiir
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By all means - change the buildpoints as you see fit and make it an open core The first scenario is a skirmish, they way the campaign is set up it will alloy allow 2000 build points in order to expand the core when the second scenario is added to the campaign - possibly the missing rifle company or any other attachements that would be deemed important... |
Re: A Challenge for Suhiir
Sent you a copy of a full battalion sized 1985 MEU (the 500 unit limit would in no way support an entire brigade).
You can use that as a template for your scenarios/campaign. |
Re: A Challenge for Suhiir
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I'll work something out... The first scenario was intended as a bit of a skirmish, the strength and mobility of this USMC force will make it a total cakewalk, but then again that's life sometimes... ...I think managing a full brigade would be a bit tedious for most players, though my original idea was that the player commands a reduced Bn size formation, which can be beefed up by the second scenario, thus the 2000 battle points for that scenario. |
Re: A Challenge for Suhiir
Definite cakewalk (16 men lost by USMC, Soviets totally eliminated) in 17 turns.
Going to try it again with one Rifle Company (plus it's usual cross-attachments) and just an LAI platoon and the Bn mortar (81s) company as augmentation. If the scenario is long enough for support weapons to be utilized effectively (say 25-30 turns) it should still be doable with minimal casualties. |
Re: A Challenge for Suhiir
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The USMC advance meets little Soviet resistance, initially. Near Hauknes the enemy seems to be set on holding ground. Your mission is to capture Hauknes and open the road leading north... Notes: 1) Add the txt file to the campaign folder. 2) Add scenario 701 to the scenario folder. 3) Add scenario 701 to Campaign 30 by using the Edit Campaign function. 3) Play - remember to save before the end of the scenario, pref. on the last turn before it goes to the end battle screen. Manually add scenario 701 to the campaign. |
Re: A Challenge for Suhiir
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Re: A Challenge for Suhiir
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The enemy is belived to have the strength of a motorised rifle battalion - although depleted, having previously seen action against other NATO forces. NATO intel suggests that the Russians have built some rudimentary field obstacles, and maybe placed a smaller number of mines - although it does not seem like they have entrenched. Russian air has been active, but their artillery support weak - it seems their logistics are still messed up... New set of files - I forgot to set the correct start line... |
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