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-   -   Recon units (http://forum.shrapnelgames.com/showthread.php?t=50866)

chris h June 25th, 2015 06:43 AM

Recon units
 
Been a very long time since I created a long campaign and I've forgotten most of it. I can get round most but I'm struggling to work out how recon units become recon units. I'm assuming it has to do with it's class.

Specifically how would I create a KradAufkl grp.

Imp June 25th, 2015 09:19 AM

Re: Recon units
 
Not sure what you mean exactly, recon units such as scouts generally have a plus 3 experience modifier applied to them. You can see this in the purchase screen when you select them.

You need to modify the OOB to change this.
Recon units have no special attributes other than this.
All this means is on average they are fractionally better than an average base experience unit.

chris h June 25th, 2015 11:05 AM

Re: Recon units
 
Quote:

Originally Posted by Imp (Post 830535)
Not sure what you mean exactly, recon units such as scouts generally have a plus 3 experience modifier applied to them. You can see this in the purchase screen when you select them.

You need to modify the OOB to change this.
Recon units have no special attributes other than this.
All this means is on average they are fractionally better than an average base experience unit.

I thought there was a special attribute for them but I'm probably confusing it with a similar game from a long time ago.

Thanks


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