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AI transport helos
Hi all. Just wondering if there's a way to "entice" the AI transport helos to land and unload in a certain area of the map?
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Re: AI transport helos
For some reason I can't edit my post. I meant enticing the helos during the editor phase...what does the AI look at when determing a LZ?
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Re: AI transport helos
As long as the edit button is visible you can double-click on it and it should enable you to make any changes. Original posts can be edited indefinitely while you have only 30 minutes otherwise.
Don't know about luring AI helos to unload in particular hexes. AFAIK the human player has no control over it. |
Re: AI transport helos
Thanks for the reply. I'm trying to design a scenario using the editor but the AI lands the helos in an area that is not where I want. Just wondering if there was something the AI looks for when deciding on a LZ.
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Re: AI transport helos
There never seems to have been a way to set the landing hex for the AI. (It sets one in random battles all by itself). So it may use that method in a scenario?
You could also try setting waypoints for the formation to where you want them to go - I have no idea if aircraft obey waypoints though. |
Re: AI transport helos
I'm pretty sure aircraft ignore waypoints. I've never had much luck with that anyway, regardless of unit type.
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Re: AI transport helos
I'll try and remember to make a key to set the AI landing hex in scenario editor (if its needed) in this winter's update.
I have a feeling that if there isn't one set, then it'll try to pick a clear hex near to one of the V-hexes anyway. But that is just a feeling - have never tried creating and playtesting a scenario with an AI helicopter desant. |
Re: AI transport helos
That was my thought also...clear hexes next to victory hexes. I tried that but the AI still tried to land next to buildings on the other side of the map.
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Re: AI transport helos
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Re: AI transport helos
I've had success setting waypoints for the transport below in sets of three (as per the entry in the user manual) and then putting a vp in the hex of the lz I want them to use. I set the waypoints for the passengers starting at that location and moving away. The AI doesn't usually put down right where I want but at least tolerably close most of the time. I've actually been pretty happy with the results, and the transports have exited the screen after dropping their cargo.
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