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-   -   AI transport helos (http://forum.shrapnelgames.com/showthread.php?t=50942)

Beeg August 27th, 2015 06:35 AM

AI transport helos
 
Hi all. Just wondering if there's a way to "entice" the AI transport helos to land and unload in a certain area of the map?

Beeg August 27th, 2015 07:00 AM

Re: AI transport helos
 
For some reason I can't edit my post. I meant enticing the helos during the editor phase...what does the AI look at when determing a LZ?

jivemi August 27th, 2015 07:44 AM

Re: AI transport helos
 
As long as the edit button is visible you can double-click on it and it should enable you to make any changes. Original posts can be edited indefinitely while you have only 30 minutes otherwise.

Don't know about luring AI helos to unload in particular hexes. AFAIK the human player has no control over it.

Beeg August 27th, 2015 08:18 AM

Re: AI transport helos
 
Thanks for the reply. I'm trying to design a scenario using the editor but the AI lands the helos in an area that is not where I want. Just wondering if there was something the AI looks for when deciding on a LZ.

Mobhack August 27th, 2015 09:31 AM

Re: AI transport helos
 
There never seems to have been a way to set the landing hex for the AI. (It sets one in random battles all by itself). So it may use that method in a scenario?

You could also try setting waypoints for the formation to where you want them to go - I have no idea if aircraft obey waypoints though.

Beeg August 27th, 2015 09:45 AM

Re: AI transport helos
 
I'm pretty sure aircraft ignore waypoints. I've never had much luck with that anyway, regardless of unit type.

Mobhack August 27th, 2015 01:36 PM

Re: AI transport helos
 
I'll try and remember to make a key to set the AI landing hex in scenario editor (if its needed) in this winter's update.

I have a feeling that if there isn't one set, then it'll try to pick a clear hex near to one of the V-hexes anyway. But that is just a feeling - have never tried creating and playtesting a scenario with an AI helicopter desant.

Beeg August 27th, 2015 02:59 PM

Re: AI transport helos
 
That was my thought also...clear hexes next to victory hexes. I tried that but the AI still tried to land next to buildings on the other side of the map.

scorpio_rocks August 27th, 2015 04:07 PM

Re: AI transport helos
 
Quote:

Originally Posted by Mobhack (Post 831263)
I'll try and remember to make a key to set the AI landing hex in scenario editor (if its needed) in this winter's update.

We would love this! Especially if it also works for barges/landing craft.

Airborne Rifles August 27th, 2015 06:23 PM

Re: AI transport helos
 
I've had success setting waypoints for the transport below in sets of three (as per the entry in the user manual) and then putting a vp in the hex of the lz I want them to use. I set the waypoints for the passengers starting at that location and moving away. The AI doesn't usually put down right where I want but at least tolerably close most of the time. I've actually been pretty happy with the results, and the transports have exited the screen after dropping their cargo.


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