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Artillery units assignments
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I think there's an odd little quirk in the bombardment routines. In the pic you can see the 251/2 GrW is assigned to bombard but if you go to the bombardment screen it isn't. This isn't unique to this unit but happens throughout as can be seen from the save.
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Re: Artillery units assignments
Artillery units out of comms cannot be communicated with so cannot change what they are currently doing. You cannot shift, cancel, etc. till they come back online.
Not a bug, a feature. |
Re: Artillery units assignments
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The 251/2 shows XX indicating it has a bombardment assigned too it. If you go to the bombardment screen it does not have an assignment. Once you have entered the bombardment screen (even without doing anything) and go back to the main screen the XX is cleared. Open the save and have a look at R2 and you'll see what I mean. N5& N6 are the same. |
Re: Artillery units assignments
I'm seeing the same thing you see, N5 and N6 are indeed in radio contact and they show X.X on thee map but nothing assigned in bombardment.
Strange......... though going to the bombard menu does indeed clear the X.X bombardment indicator the units are never unusable by the human player. This could be something that's been there for years or it could be a one-of that happen in this one case for unexplained reasons, nobody to my knowledge has reported anything like this before now......for instance anyone who checks their bombard menu early in a turn would likely never notice this If you ,or anybody, sees this again in a fresh game let us know and the save game was very helpful in seeing what you see Don |
Re: Artillery units assignments
This is a campaign..... IDK if that makes a difference at this time but have you noticed this happening like this before this point in the campaign?
Don |
Re: Artillery units assignments
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The attachment is the next battle. AC0 and AC1 now have the problem. |
Re: Artillery units assignments
Well......it's a problem only so much that it's unexplained , it doesn't affect how the game plays in any way I can see right now.....if you want to assign a fire mission to those unit nothing is stopping you from doing that so at most this is "cosmetic", a minor issue where units are shown assigned while in the game but as you pointed out a visit to the bombard menu clears that interferance so it's not a serious problem but we will dig into it come fall.
Don |
Re: Artillery units assignments
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Re: Artillery units assignments
Have you noticed this in a one-of generated battle or just campaigns?
.......and have you noticed this with regular arty units or only SP guns/ Mortars. ??..........in your save the X0,X1, Y0 and Y1 have the same issue but the first three ARE assigned but Y1 is not but it shows X:-:-:X until you go to the bombard menu and back to the map when it reverts to the correct 5:-:-:7 but this SEEMS confined to SP units |
Re: Artillery units assignments
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I've carried out some tests using BR art in a battle and a long campaign.
The save is the turn after the initially art fire so next turn all bombardment should stop. One art unit of each type fired smoke. Smoke is not affected. The problem exists for All types Fast Art on/off Core or extra Observed or not Some units fire again. Those that do seem to be tied to the unit delay that >=3. |
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