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Clarifications on Weapon class 27 (NLOS) Pls?
A couple of quick queries regarding the way the new NLOS ATGM work / are implemented in the game:
1). Does the missile use the experience of the launching unit or the "spotter" to determine accuracy? (my guess is that it ought to be the firing unit) 2). Is there a limit to the number of missiles a single "spotter" can call in a turn? Does it affect their ability to call artillery? (In my albeit limited testing so far the answers appear to be no - I can see house rules changing that on the horizon :p) TIA |
Re: Clarifications on Weapon class 27 (NLOS) Pls?
1) provider fire unit.
2) Infinite number of missiles, just like he can adjust an infinite number of arty batteries' indirect fires. Limit is the 1 or 2 available missiles on each provider/firer that decrement on each launch as with normal firing. |
Re: Clarifications on Weapon class 27 (NLOS) Pls?
Is it possible to use NLOS missiles on an attack helicopter and use a spotter helo to fire the missiles at targets?
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Re: Clarifications on Weapon class 27 (NLOS) Pls?
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Try setting up a simple test scenario and test it out. |
Re: Clarifications on Weapon class 27 (NLOS) Pls?
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- let us know how it goes. |
Re: Clarifications on Weapon class 27 (NLOS) Pls?
Works great. Simply replaced a weapons slot of a UK Apache with a Spike NLOS and used the spotter helo to fire the missiles at the enemy tanks. So somebody would just have to modify their OOB to use them.
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