.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Mod Info (http://forum.shrapnelgames.com/showthread.php?t=5127)

mottlee February 22nd, 2002 05:00 PM

Mod Info
 
Anyone with Mod experiance, I would like to try my hand at this, what files etc can I tweek or that need to have tweeked to make a mod? I know some of comps (I'm dangerouis) so I think I can do this without too much problem (time is something else) any help would be great, If info is too large to post plz Email http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie February 22nd, 2002 05:40 PM

Re: Mod Info
 
How to make mods safely:
1) go to your SE4 folder.
2) create a new folder, eg: "MyNewMod"
3) edit path.txt, and change the one entry from ":= none" to ":= MyNewMod"
4) go into "MynewMod"
5) add any files & folders you wish to mod here.

So, your modded components.txt sould be in a folder something like "c:\programfiles\SE4\MyNewMod\Data\components. txt"
while MM's original components.txt is safely stored in "c:\programfiles\SE4\data\components.txt"

One you are safe from having to reinstall, you can play around with the modfiles.
To restore original SE4, just change the path.txt entry back to ":= none"

- no files need to be tweaked.
- abilities.txt is FYI only. SE4 does not read this file, since all the abilities are hardcoded.
- any files not modded do not have to be included.
- IMO, the best way to get started is to tweak components, and read abilities.txt for ideas.
- Ask specific questions on the forum if you have them, and they will be answered.

mottlee February 22nd, 2002 09:31 PM

Re: Mod Info
 
S_J Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif This is another reason I love this game http://forum.shrapnelgames.com/images/icons/icon12.gif ask and yee shall recieve sounds like I get to try this on the week end http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie February 22nd, 2002 09:48 PM

Re: Mod Info
 
Oh, don't forget the #1 bane of new modders:

DOUBLE-BLANK LINES.

If you have one, everything after that in the file is ignored.

Something similar; after the
--------
*BEGIN*
--------
bit, you must have one blank line between the dashed line and the start of the first component.
Otherwise, you'll get a generic "can't read xyz.txt" error.

mottlee February 24th, 2002 03:19 AM

Re: Mod Info
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by mottlee:
S_J Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif This is another reason I love this game http://forum.shrapnelgames.com/images/icons/icon12.gif ask and yee shall recieve sounds like I get to try this on the week end http://forum.shrapnelgames.com/images/icons/icon10.gif <hr></blockquote>
LOL so much for working on one this W/E...can you say format C:\???? had to do it 2X 'cuz I goofed! OH Well live and learn!

http://forum.shrapnelgames.com/images/icons/icon12.gif


All times are GMT -4. The time now is 11:34 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.